A real person that loves to see the world through art, relationship and experiences. Trying to transform everything inside me into words to share with the world.
Junior Contributor I
Bertold Brecht's distancing in Video Game experiencesBrecht has implemented in his theatre the "Verfremdungseffekt", which can be translated to the "alienation effect" or "distancing effect." Essentially, by creating interruptions or fissures within the illusion on stage, the audience can achieve a certain distance to the characters and events, allowing for evaluation and critique. During his performances, the audience is presented to some cues that indicates that what they are seeing is an ilusion, that what they are seing is actually an actor playing a scene. This cues can be strange objects, non-connected actions or actors speaking directly to the audience for example. Different of the Theatre of Pleasure, when the audience is emotionally connected to the play, Brecht seeks to create a critical discussion about what is being showed. He redefine it as Epic Theatre. Is it possible to have the same effect in Video Games where you, as a player, is somehow intensively connected to the gameplay and the character?
|
Cinematic Games: Video Games and the Shadow of Cinema | |
![]() Nice read! In the end, as suggested, the scientific and religious aspects walks side by side to one and final goal, or as one and final path. Having both is part of the development and part of how we grew up as society aswell. | Full Metal Alchemist: Science vs Religion |
![]() Bojack is timeless and yet today your article stills true and actual! And it is proved with the other seasons how the humor and the dark themes are balanced in a way that makes Bojack even more complex. Who knows he finally became “more a man than a horse”. | Bojack Horseman: Balancing Humor and Dark Themes |
I think art has many arms, games will reflect movies and vice-versa. In the end, they all reflect life and its complexity.