Contributing writer for The Artifice.
Junior Contributor I
Regret in Gaming
On a deeper level than selling an important item or getting the wrong upgrade, what about actions in gameplay that cause regret and or shame in the player? How can developers use this to further the emotional connection between the player and the game? When is it effective and when is it frustrating?
A good example of a game with this theme would be "Spec Ops:The Line", where the horror of the game comes from forcing the player to endure uncompromising and increasingly meaningless combat, difficult and no-win choice scenarios, and the violent shift in tone in the characters.