Contributing writer for The Artifice.
Junior Contributor I
Breaking Away From the Video Game Protag Mold
So many video games seem to have the same type of protagonist – or at least as the "default" protagonist design. White, straight, cisgendered male in his thirties with dark hair, a "rugged" feature, and questionable character. We see it again and again in some of the most popular titles. The Last of Us, Bioshock Infinite, Mad Max, The Order, even Mass Effect when it comes to their default version of Male!Commander Shepard. I know diversity is a bit of a hot-button issue in many different fields right now, but how could the video game industry change the standard? It’s not like every single game can have a create-a-character sytem.