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    The morbidity and cynicism of Shakespeare's worlds

    An examination of how dark and morbid the worlds in Shakespeare’s plays are, as they’re depicted in small vignettes and windows through either historical explanation, or character aside and motivation. See Hamlet, for a world that is ravaged by war and suspicion and lies, and see Richard III for a world that is corrupted by the banality of evil and its persuasive charm.

    Othello is also a good look at a world that has a very strong/power sense of "justice": the enemy ships are destroyed by a a storm, Othello must have used magic to trick Desdemona into marrying him, the trustworthiness of "close allies".

    How does that cynicism reflect Shakespeare’s time and our own with making the plays and stories so long-lasting?

    • There is a pattern in Shakespeare's plays of characters in disguise or pretending to be other characters in order to advance their status...this could be relative to our own use of deception in our own lives and the way we portray ourselves online. – katrinafowler 9 years ago

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    Latest Comments

    If you haven’t read it yet, you’d probably find Nathaniel Wallace’s dissertation, “H.P. Lovecraft’s Literary “Supernatural Horror” in Visual Culture”, super interesting. He writes about the literary impact that Lovecraft has had on contemporary art, including visual media. I haven’t finished it yet, but it’s pretty interesting. It’s accessible here through Ohio link’s digital library: https://etd.ohiolink.edu/ap/10?0::NO:10:P10_ACCESSION_NUM:ohiou1417615151

    Lovecraft: Why His Ideas Survive

    Incredible piece. I had no idea who Francesca Woodman was, and I’m going to look more into it now.

    The tone for this was thematically consistent: haunting and beautiful, this stood out the most:

    “The more I look at her work, the more Woodman seems like a long lost lover, one whose curves I have known time and time again but who evokes loving memories rather than lustful ones.”

    The Art of Francesca Woodman: Haunting, Evocative, Personal

    I used to exclusively use walk throughs because I was worried I’d miss something and the frustration of getting stuck (especially when you’re younger) was annoying. I made a friend and found out after a couple months that he had never used them, and from then on, I tried my best to just immerse myself and solve any puzzles using clues or whatever was available. When I get stuck nowadays, I’ll refer to a quick guide, because I’m not into getting stuck for no reason.

    I’ve found I’ll grow to reliant on a guide, and kind of like a little arrow telling me where to go, makes me feel ‘rushed’.

    Video Game Walkthroughs and Gaming Culture

    I think I had Gaiman confused with some other author because hearing about these books is throwing me for a loop. American Gods sounds fantastic, that kind of grotesque setting / or rather, focus on how dark and morbid the world is reminds me a lot of several of Shakespeare’s plays. Othello, Hamlet and Richard III are good examples: the small references or things that create a sense of the world around the characters are cynical, dark, and evil.

    It adds a really interesting light to some of the scenes and characters. How has the world corrupted them?

    Neil Gaiman and Stephen King: The Power of Realism in Postmodern Fantasy