Contributing writer for The Artifice.

Junior Contributor I

  • Articles
  • Featured
  • Comments
  • Ext. Comments
  • Processed
  • Revisions
  • Topics
  • Topics Taken
  • Notes
  • Topics Proc.
  • Topics Rev.
  • Points
  • Rank
  • Score
    Sorry, no posts matched your criteria.

    Latest Topics


    Duality of player choice in modern video gaming

    Analyze video games such as Mass Effect, The Witcher, GTA, or any modern video gaming series that enables players to chose the outcome of the match, with long-lasting consequences in vein to real life, then suggest ways this technology could improve in future titles.

    • Don't forget to mention that some games can also carry consequences into their sequels (like Dragon Age). I think it would be interesting if we could use this system to create a game like Dungeons and Dragons, which offers the closest to actual freedom than any game (board of video) has previously offered. – AGMacdonald 7 years ago
    • We have already published three articles on this topic: -- and -- -- and -- – Misagh 7 years ago
    • This would be interesting to research. A basic understanding of how games are coded and structured would probably help, I know that how player choice runs is different from game to game, and different companies often develop a kind of trademark use of the feature. Bioware and 2k would both make good case studies. – Cat 7 years ago

    Sorry, no tides are available. Please update the filter.

    Latest Comments

    I loved The Hunchback of Notre Dame, precisely because of its darker tone and more controversial villain. Follo is remorseless in his treatment of Quasimodo, considering him an abomination, and uses his priestly influence to justify his sins and atrocities committed against Esmeralda. The emotional connection the audience feels to Quasimodo for his diversity against societal norms and the feeling that Esmeralda may be the only person to accept Quasimodo for who he is inside, regardless of his appearance, only makes Frollo’s ultimate evil ambition and the gothic, creepy overtures all the more chilling.

    I believe Disney has struggled to find an ideal balance between light-hearted fantasy and gritty adventures. The Secret of Nimh (Don Bluth’s masterpiece before the disgusting travesty that was its sequel) worked so well as a darker cartoon theme because the entire world was designed to present itself as threatening, enticing and surreal. Disney needs to take cues from Don, and craft perhaps a Hunchback sequel, or another movie dealing with darker themes. Sometimes, a break in the traditional light-hearted fare is refreshing and brings innovation to an otherwise stale formula of scriptwriting and character dynamics.

    Disney and the Perils of Adaptation

    I never got the impression that Disney princesses were typical damsels in distress. If anything, they displayed remarkably self-empowered attitudes towards their situations. However, I will admit the tired cliche of Princess meets prince and lives happily ever after is stale and worn out already. We need more Disney female characters who don’t always get a happy ending, as real life remained often filled with these tragedies, and a more realistic portrayal might become a breath of fresh air. Simba doesn’t get his father Mufasa back despite the connection he makes with his father’s constellation. It shows his growth which he can experience an ultimate tragedy, yet return stronger, fiercer, wiser, and more tenacious as the main lead.

    Feminism and Disney: They're Not As Different As You Might Think

    I believe that fear psychology plays an essential role in captivating audiences. Blood and gore themselves are not scary without context. If the public just views a bunch of random people dying with no conceptualization, they cannot connect to the motivations of the monsters or murderers. Fear and horror novels that play on the human psychological trait of avoidance tend to become more engaging, not to mention horrifying!

    Fear in Fiction: The good, the bad, and the Downright Scary