I write creative fiction and nonfiction. My area is mostly literature, comics and television and my focus is typically gender, language and culture. I live in Australia.
Junior Contributor I
Games as Multimedia Storytelling
Approached from the perspective of being an interactive story, what is unique to games like MMORPGs (esp. sandboxes), metroidvania, war games or survival games, as stories? What are some of the ways that gaming has innovated new ways of telling stories (think non-linear, interactive etc). Games can pull together disparate storytelling techniques like visual, auditory and interactive in a way that books, comics or film alone can’t. Has the gaming industry harnessed this potential?
If you want to narrow it down to a specific category i’d recommend visual novels and RPGs, as they feel a lot closer to the question.
Gods and the Nature of the Deity in Pop Fiction
American Gods, Battlestar Galactica, Xena. People’s fascination with gods seems to have shifted from worship to a kind of character archetype. Are "gods" essentially malleable symbols open to interpretation, or is it fundamentally incorrect to draw a line connecting pop fiction gods with their cultural basis?
Potential here to expand the subject to include comics (the Wicked the Divine), games (God of War franchise), film (Bruce Almighty, Dogma, Gods of Egypt).
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|Maternal Horror Films: Understanding the 'Dysfunctional' Mother|
|Ex Machina, Frankenstein and Modern Deities|