Computer science major studying outside of Atlanta. Interested in video games, literature, and poorly made music mashups.
Junior Contributor I
Double Entendres and Adult Jokes in Youth ProgrammingLooking back to cartoons and animated series as an adult can be nostalgic, but it can often make you blush as a passing line of dialogue catches your attention. Animation studios are able to get away with double entendres and subtle adult humor since they mostly work with adult voice actors, and children aren't involved until they consume the product. Is adult humor acceptable in youth programming if the children don't get it? Is it a good way to snag the attention (and viewership) of adults? Or is it wrong to potentially expose kids to more mature themes and subjects? I suggest looking to SpongeBob SquarePants (pre-2002) as well as the Animaniacs, a cartoon that often tested its censors, and Ren & Stimpy, a cartoon that was rehashed for kids as some examples of adult humor in cartoons/kid's shows.
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The Decline of the Video Game CampaignFor better or for worse, some game developers are leaving out single player campaigns in favor of multiplayer-only games. This comes from a trend of campaigns seeing less play-time, and multiplayer being the bulk of the play-time as well as the largest part of DLC. Examine the cause and effect in games such as Titanfall, Star Wars: Battlefront, and Rainbow Six: Siege, which were criticized by some for not having a campaign. Discuss whether or not this is a wise decision for developers who see that disinterest, and address game consumers that still desire a single-player campaign. Also, look at the rise of games with a competitive focus such as CS:GO and League of Legends and their role in boosting the multiplayer community in video games, including aspects of player interaction and maintenance of an online persona/character.
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Should zombie flicks be more than gorefests?For all of two hours, our job is to suspend disbelief and take in a story unfolding before us that portrays the dead walking the earth once more in an apocalyptic scenario. At the same time, we are supposed to believe these characters on the screen are falling in love, spiraling into hatred, and developing these complex emotions and stories while zombies try to eat them. Should zombies (and apocalyptic settings in general) continue to be used as a framing device, or otherwise sidelined in favor of focusing on the human experience? Or should zombie flicks focus on the main attraction – the guts, the gore, the death and destruction? Perhaps examine the reception of movies that are clearly placed in one category or the other.
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How 'By the Book' Should Literary Adaptations Be? | |
There’s nothing that warms my heart more than hearing that “The Splat” has taken off. Growing up between generations is always difficult, especially when it comes to television. “The Splat brings back a lot of content from the 90’s, which was arguably only consumed in full by kids between 1985 and 1994 – the true 90’s kids. Being born in 1996 left me unable to truly get the full experience of All That, Rugrats, CatDog, and Hey Arnold. I caught the tail-end of what’s considered classic Nickelodeon content, but looking back at it now as a college student does nothing but warm my heart and conjure thoughts of nostalgia. I was there to see the end of All That, and the re-runs of CatDog, and I remember watching GUTS, Legends of the Hidden Temple, and other features higher-up in the cable channels. However, I saw the beginning of Drake and Josh, Spongebob, Jimmy Neutron, and Ned’s Declassifed School Survival Guide. These series are some of the true classics for me, and I think that in another ten years we could see a resurgence of the 2000’s generation of programming as a second incarnation of “The Splat.” | Nickelodeon’s The Splat: Bringing Back Classic Content for Millennials |
One of the things I’ve failed to realize after all these years is how expansive the world of Ocarina of Time is – and how far the lore is spread across the land. Casual video game consumers will not catch on to many of the subtleties and untold stories of the game. Many of the stories you can find are out of the way and, to an extent, are left up to interpretation. The biggest story (outside of the major storyline) is the Biggoron’s Sword quest – where Link is sent all over Hyrule doing tasks and carrying items for people that all have a connection to the person before them, and the person after them. The second biggest story is how non-Kokiri humans that enter the Lost Woods are cursed to become Stalfos – the skeletons that wander Hyrule Fields at night, and the same creature that teaches Link various techniques in Twilight Princess. Many speculate that this Stalfos warrior in TP was actually Link from Ocarina of Time, who had been transformed after getting lost looking for his fairy. A lot of games seem to have a plot on a rail. It is determined you will do X, and X will happen every time. You can’t go out and find Y because there is no Y. What Ocarina of Time offers is the ability to go out and explore, and find these stories if you look hard enough. | Does Ocarina of Time Still Hold Up By Today's Standards? |
It’s always hard, as a book reader, to watch the movie adaptation. When I read, I imagine the movie in my head as I believe it will go. I develop how the characters look, I develop how the locations look, how everything sounds and smells, and it’s almost like creating a world that you associate with the novel. This world (for me) is hard to separate from the book.
It gets worse for me when I see a BAD movie adaptation, and what I experience in the movie theater weaves itself into my world. After watching Eragon, it diluted my world and hurt what I felt about the book series. On the other hand, after watching Lord of the Rings, it greatly enhances my reading of the series because I absolutely love the world that Peter Jackson made for the viewer.
There’s also the issue of taking the book’s general concept and running in a completely different direction with the movie. Brad Pitt’s production company, Plan B, made World War Z, an adaptation of the book of the same name. It was not similar at all in regards of plot, background, and zombie physiology. It’s easy to see that the rights were only acquired to use the title as a cash grab, to monopolize on all the zombie-horror fans who hadn’t seen a good zombie movie in years.
I know that movie adaptations will never be 100% faithful. They will never be what I had in mind, and they will never be something I’ll 100% agree with in regards to its translation of the book’s contents. One thing I try hard to practice is separation of the book and movie – purposefully develop two universes.