Computer science major studying outside of Atlanta. Interested in video games, literature, and poorly made music mashups.
Junior Contributor I
Double Entendres and Adult Jokes in Youth Programming
Looking back to cartoons and animated series as an adult can be nostalgic, but it can often make you blush as a passing line of dialogue catches your attention. Animation studios are able to get away with double entendres and subtle adult humor since they mostly work with adult voice actors, and children aren’t involved until they consume the product. Is adult humor acceptable in youth programming if the children don’t get it? Is it a good way to snag the attention (and viewership) of adults? Or is it wrong to potentially expose kids to more mature themes and subjects? I suggest looking to SpongeBob SquarePants (pre-2002) as well as the Animaniacs, a cartoon that often tested its censors, and Ren & Stimpy, a cartoon that was rehashed for kids as some examples of adult humor in cartoons/kid’s shows.
The Decline of the Video Game Campaign
For better or for worse, some game developers are leaving out single player campaigns in favor of multiplayer-only games. This comes from a trend of campaigns seeing less play-time, and multiplayer being the bulk of the play-time as well as the largest part of DLC. Examine the cause and effect in games such as Titanfall, Star Wars: Battlefront, and Rainbow Six: Siege, which were criticized by some for not having a campaign. Discuss whether or not this is a wise decision for developers who see that disinterest, and address game consumers that still desire a single-player campaign. Also, look at the rise of games with a competitive focus such as CS:GO and League of Legends and their role in boosting the multiplayer community in video games, including aspects of player interaction and maintenance of an online persona/character.
Should zombie flicks be more than gorefests?
For all of two hours, our job is to suspend disbelief and take in a story unfolding before us that portrays the dead walking the earth once more in an apocalyptic scenario. At the same time, we are supposed to believe these characters on the screen are falling in love, spiraling into hatred, and developing these complex emotions and stories while zombies try to eat them. Should zombies (and apocalyptic settings in general) continue to be used as a framing device, or otherwise sidelined in favor of focusing on the human experience? Or should zombie flicks focus on the main attraction – the guts, the gore, the death and destruction? Perhaps examine the reception of movies that are clearly placed in one category or the other.