Leo Panasyuk

Leo Panasyuk

Contributing writer for The Artifice.

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    "The Moment" in Games

    Many games are built upon several different moment-to-moment events, be it levels, cutscenes, or individual actions the player takes. But sometimes a game becomes defined by a single event, or a single moment that then becomes known as "the moment." Some examples of "moments" would be the nuke scene in Call of Duty 4 (or the ‘No Russian’ mission in Modern Warfare 2), the Scarecrow sections in the Batman: Arkham series, the "Would You Kindly?" twist in BioShock, and Lee’s death in Telltale’s The Walking Dead. They’re moments that shock, surprise, or stun players and become one of the game’s highlights.

    This article would discuss questions such as: how certain games (either the ones mentioned above or others) create these "moments" and what impact they have on players. Does a game automatically become "better" if it has one of these "moments?" Does a game necessarily need a "moment" to be memorable? Does the "moment" succeed in creating the intended impact on the player, and what even is the intended impact? The article could also discuss if these moments become something of a "selling point" for the game, or just how much power they hold for getting new players into the game or get veteran players back.

    • Great idea! I think you could also maybe discuss some of the "mini-moments" that also feature in some of the most well-known games. For example, the tanker mission opening of Call of Duty 4, or even the ending of the game. I think many of these games have "The Moment" but the players decide on it out of a selection of "moments." Very interesting idea! I look forward to reading it! – SetLaserstoFun 1 year ago
    • Interesting thought, and I think some games are indeed defined by moments. I agree with the questions raised - does a game automatically become better with a defining moment, or can it still be memorable without one? Personally, I believe these moments can elevate a game and make it more memorable, but they shouldn't be the sole measure of its quality. It's also fascinating to consider how these moments can serve as selling points, attracting new players and reigniting the interest of veteran players. As a game mania myself, when a new game releases and I see reviews that say there's "the moment" that really took the game to a whole different level, it becomes hard for me to fight the urge to not download the game - so I'm interested! – Cienna 12 months ago

    A Tale of Two Bales in 2005

    In 2005, actor Christian Bale starred in two interesting, if very different films: David Ayer’s "Harsh Times" and Christopher Nolan’s "Batman Begins." Though both films are practically diametrically opposed, they do share some interesting similarities in regards to the characters Bale plays.

    Both characters are specially-trained warriors who return to a less-than-familiar home to then try and use the skills they honed in foreign lands fighting foreign enemies to find a new purpose. The similarities don’t end there, though, as both characters are plagued by past traumas that manifest themselves in disturbing visions and hallucinations.

    This article would be a study of those characters (Bruce Wayne/Batman in "Batman Begins" and Jim Davis in "Harsh Times" and just how their skills, experiences, and relationships shape them into the people they are.

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      Latest Comments

      Leo Panasyuk

      Some of my favourite movies have what might be considered “downer” endings, but I still love them!

      Clerks, and the value of the "Downer Ending"
      Leo Panasyuk

      As thankful as I am to have been properly (if maybe not formally) introduced to Norse mythology through the MCU and Thor, I’m glad it opened my eyes to other mediums and texts that better and more accurately cover the topic.

      From Mythology to the MCU: Egyptian and Norse
      Leo Panasyuk

      I watched several videos of the white phosphorus scene long before playing the game, but it didn’t do anything to numb or dampen the event when it finally happened. I also liked the small touch that you can see Walker’s reflection in the screen when you’re bombing the soldiers and civilians. The juxtaposition of his battered human face against the faceless white outlines that could scarcely be said to be human was outstanding, imo.

      White Phosphorus in Spec Ops: The Line and the Transition of FPS Shooters