Contributing writer for The Artifice.
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The effectiveness of "Morality Points" in video games
Games have been keeping track of player morality in games more and more frequently. Fallout’s karma system and Mass Effect’s "Paragon/Renegade" system are two well-known examples. However there are many games, such as those in the Elder Scrolls series, where player morality is not tracked. What are the benefits of tracking player morality in games, and what are the drawbacks? Are players guided to do good or bad things because they want to achieve a moral standing, or because they have a planned personality for their player?