Mxvec

Contributing writer for The Artifice.

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    What makes Japanese anime and manga so appealing to Western audiences?

    There has been increasing popularity in the West over Japanese anime and manga, prime examples being Avatar: The Last Airbender and Naruto. Although the West is not a stranger to Japanese anime such as Dragon Ball, the shows and books that are being localised are portraying more Japanese characteristics than ever before. Even JoJo’s Bizarre Adventure, that has a dedicated following in Japan, has had a faithful adaptation with Western localisation that has developed an almost cult status in certain niches.

    Since Japanese media has seemingly distinct quirks that distinguish it from normal Western media, it would be interesting to analyse why western audiences are craving for more Japanese media.

    • It would also be interesting to consider the format of animated programs versus live action programs. That would be to ask what difference is there between watching an anime and watching a western produced live program with respect to how one responds to it. – Callum Logie 3 years ago
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    • It might also be a good idea to see how western animation is taking lessons from anime. For example: how western animation has embraced the idea of animation made specifically for adult audiences. – AGMacdonald 3 years ago
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    • A good idea might be to mention how shows like Pokemon were so influential to younger audiences growing up with it who could then 'transfer' to other Japanese anime/manga series. For older audiences Attack on Titan has been a bridge for so many into the world of Anime and Manga. – Isaac 3 years ago
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    Latest Comments

    As a massive fan of the Mass Effect franchise I always loved the way the game let you choose what type of hero you wanted to be: do you want to be the knight in shining armour that saved damsels in distress? Or do you want to be the more pragmatic hero that did whatever it takes to get the job done? It allowed for so much replayability that I’ve finished each game in the series multiple times. But one thing that always bugged me was that if you wanted he optimal experience for your character, virtually, you were forced to stick to always being good or always being bad which really limited the effect that a moral system in a game is meant portray. You would always want to stick to one morality since it unlocked powers and more dialogue options to use in conversation and negotiation so I rarely changed my moral choices during the game, unless it asked you which character you essentially wanted to be killed off.

    Video Games and Morality: The Question of Choice

    Bojack Horseman is a fantastic example of what comedy needs at times to balance lightheartedness with realistic, often confronting, overtones. I feel that even though the premise of Bojack Horseman blurs the line between real-world fantasy and realism, the show is so relatable since the themes and the characters have such grounded problems that you can’t help to feel the same struggles.

    Bojack Horseman: Balancing Humor and Dark Themes

    This is a great analysis of, not only the skill problems with For Honor, but a lot of skilled based games as a whole. I was really excited when i first saw footage of the beta for the game as it premised that good skill, but also smart thinking, can lead to winning a duel. It was all the more refreshing since it was a major developer (Ubisoft) promoting a game with competitive Esports potential that seemed simple enough for new people to handle, but allowed for a great distinction in skill. As a big fan of fighters such a Street Fighter, it was also exciting to see as it carried a lot of the same principle that makes those games so great but providing accessibility to newcomers which could lead to them trying out fighting games and becoming part of the community, which is slowly dwindling. But after launch, the game has been plagued with so many problems that it lost all credibility as a competitive game due to the problems you have pointed out.

    For Honor? Problems in the Rhetoric of Skill in Games