Student, Writer, (Quasi)Musician, and lover of pinball from all eras.
Junior Contributor I
Creative writing in non-creative writing classroomsWith dwindling test scores in core Science, Technology, Engineering and Math (STEM) disciplines, politicians, policy-makers, and pundits have shifted rhetoric towards emphasizing curriculums geared towards hard sciences, such as Information Technology. As a result, arts education, from visual to written, has become radically divested of school funding from the primary to secondary levels and beyond, in comparison to their more tangible counterparts. Research initiatives are popping up around the country, such as the University of Iowa's "Creative Matters" series through their Office of Research & Economic Development and Arts Advancement committee, to defend the role of creativity and arts education in the classroom, including the hard sciences ((link) How can creative writing benefit the classroom, and (more importantly) assist students in learning about STEM-based subjects?
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The Role of Choice in the Mass Effect Universe | |
Reading literature, whether its fiction, nonfiction, or poetry, seems to offer us a lens into the author, but literary tourism in this regard allows to imagine ourselves in the same room, breathing the same air as these classic writers in the long, storied history of literature. If only these spaces could last permanently like their bound counterparts… (What if digitization of these places is next? Such as how Google Earth allows you to view the interior of some businesses.) | Literature Places You Should Visit |
Where text adventures may lack the visual appeal of today’s hi-def environment, I will always think about the persistence of table-top RPGs in the realm of gaming. Unfortunately, text adventures lack the near-complete fluidity between the gamer and the game in platforms such as D&D or GURPS. Nevertheless, there will always be the loyal following and those interested in this slice of vast, concise video game history. | The Text Adventure: Relic of Gaming History, or Timeless Medium? |
Bioware did a good job allowing fluidity in the romantic options and their sexual preference in this series. It was a welcomed atmosphere when Liara reveals herself as more pansexual right away in the first game (however, the Asari are represented nearly entirely as that of women, which gets very problematic).
It’s a damn shame the multitudes of choices never came to any actual fruition in the final installment of the ME trilogy. I sat with my jaw dropped for a good while after that cheap, three-option ending.