I am nearly done an English Literature and History degree. I love studying narratives and how they are shaped and communicated through new media. I also write about them.
Junior Contributor I
Magic the Gathering: The Gatewatch and its place in the Super-Group TrendThe Gatewatch is a more recent development in the story of the Magic the Gathering Trading Card Game. It is an agreement held between five Planeswalkers, Gideon Jura, Jace Beleren, Chandra Nalaar, Nissa Revane, and Liliana Vess to "Keep Watch" over the menaces of the Multiverse. The grouping up of Magic's "Heroes" seems to be following the trend of many comic book narratives (and adaptations). By its nature, a full story told through occasional shorts and a combination of card art and flavour text is an atypical narrrative, but it might bring something new or refreshing to the game. What is the Magic universe doing – if anything – to set the Gatewatch apart from other Super-Groups and does it have to?
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How I Met Your Modern Sitcom: Rethinking Love & Relationships | |
The perspective of this article was cool. “Kids” anime when I was younger seemed to only reach western audiences if there was an associated product to sell. Not just Pokemon which had the Game Boy games and the figures to push, but Yu-Gi-Oh, Beyblades, B-Daman, and Bakugan which seemed to only exist to make mundane toys and activities action-packed and cool. It’s curious to see that contrasted with real world product placement and branding in the anime that we don’t see as much of. | An Overview of Anime in the Mecha Body of Japan's Economy |
I am new to the Artifice and this was first article I clicked on, so I wanted to thank you for the interesting read. I am taking a Game of Thrones course right now and the first lecture was more or less all about the Tolkien “mythos”. Really anything that could fall into the Fantasy genre owes a pretty great debt to Tolkien not only for a fantasy foundation, but for engaging a varied audience in a fantasy world. I still feel that while LotR has succeeded as a multimedia franchise, some fantasy settings can’t break away from that “nerdy” stigma and so don’t reach quite as widely in the public. I’d be interested to see what sets Tolkien’s world and Nintendo’s apart from some more niche domains in that respect. Anyway, I really appreciate having a platform for these kinds of articles and yours is a great introduction. Thanks. | The Influence of J.R.R. Tolkien on Modern Video Gaming |
Sorry if this comment is a little late,
I loved your analysis of Marshall and Lily. I agree that married couples just kind of fade away in other sitcoms and it pains me to think that this is because marriage is the end to a romantic plot line. My favourite episode for them is actually “Natural History” where college-Marshall is just an exhibit that Lily comes across. I always found that, when it wants to, HIMYM can present realistic relationship hurdles in an engaging and tactful way. To me, it is this adherence to realism and emotional honesty that sets this show apart.