Contributing writer for The Artifice.
Junior Contributor I
'Invented Discrimination'It's a recurring trend in games that clearly touch upon very important issues such as racism, religious discrimination, etc. for them to obfuscate their commentary by having humans in general being racist towards an invented race or group, such as in Dragon Age: Origins where humans are racist towards elves. It creates a situation where the writers want to say "Look! Here's racism! Isn't it terrible?", without actually tackling the issue in a helpful or interesting way. Given that games are an interactive medium, where the player has choice, has agency, there is a lot of opportunity for engaging the player in the issue in a way that non-interactive media cannot. As an example, in Fallout: New Vegas, the player can choose the gender of their character. There is a particularly sexist faction in the game called Caesar's Legion, and if you chose to play as a female character, they react negatively towards you. Even a minor part of their camp is restricted from you on the basis of your gender. I personally found this to be a very powerful way to make a statement about sexism, but things like this are all but unheard of in games. Why is this? How can it be avoided? How do we talk about these issues using the strengths of the medium?
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Does Ocarina of Time Still Hold Up By Today's Standards? | |
One of my favourite lines in a game was in the tutorial for Spiderman 2: The Game, where the narrator tells Spiderman to “press spacebar in mid-air to perform a double jump, also known as ‘defying the laws of physics’.” It surprises me how ingrained it is in players that double jumping is a thing that it feels completely natural to do it, despite the fact it’s physically implausible. By the way, it was Double Fine, not LucasArts who made Psychonauts. Basically the same company though, given that Double Fine was founded by ex-LucasArts people after Disney assimilated the company for its own nefarious purposes. | Double Jumping: Mid-Air Leaping's Chatterbox |
It’s a real shame it’s taken this long for a high-profile, inclusive game like Undertale to come into the light. Hopefully we’ll see much more awareness of gender identity, both of characters in the game, and the player themself. And the irony of this comment is the fact that I specifically said ‘themself’ to avoid assuming the gender of the player, and it gets a red squiggly line telling me that it should be ‘himself’… Yeah, our world needs to change. | Undertale and Social Justice Themes: Is "That" A Human? |
As a younger person who has played precious few (if any) of the 90s console classics, I can’t help but feel a bit sad that I won’t be able to experience what long term fans of the game have, simply because I’m a couple of decades down the road, and have different expectations of games. Playing most older games can be difficult, even if they’ve aged well. I wish I could play this game with none of the knowledge of what the future of games would hold. I think everyone wishes they could play a game as a kid sometimes. I certainly do.