She/They Black Queer writer currently living abroad. Working on games and making art.
Can there really be "art for art"
The slogan "art for art’s sake" arose in the 19th century with the core ethos being that art, true art is divorced, separated, alien from function, any and all functions.
But with this philosophy, there is room for critique, after all nothing is created in a bubble and artists are influenced by their society and as such so are their works.
Does art always have a message? Should it?
Many Marxist thinkers would argue art must have a meaning and purpose but even non-Marxists have levied criticism at this school of thought.
Is Art for Art’s sake a philosophy that is unfairly maligned? Is it a cynical defense from critique?
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Analyzing Analog Horror
Analog Horror refers to the genre of horror created with the aesthetic of Analog technology, that is to say shot on video, "found footage".
Within the subgenre there exists quite a number of breakthrough hits such as "Backrooms" "Local 58" and "The Mandela Catalogue"
What draws people to this genre and what can be said about the genre tropes and themes? What is the appeal and is there a lesson that can be garnered from the creation of these works?
Bloodborne and the grotesque feminine.
Bloodborne, the 2014 game from FromSoftware is a game ripe for exploration. One element worth delving into is the nature of femininity within the world.
The ways in which the player is force to confront the cruelty in which women and female coded NPCs are treated with regards to the game’s world. Elements such as the "blessings" of the old ones force the player to view the horror of a world where women are specifically targeted for cruelty.
The nature of the blood within the universe is also worth exploring with regards to origins of the blood and the people born of it.
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Alienation and Evil in Supermen
Superman is a hero routinely derided as one-note. A good boyscout who is always by the books. For this topic the writer should look into the myriad supermen.
Mainly focused on characters such as Man of Steel Superman, One Punch Man’s Saitama, and Watchman’s Dr. Manhattan.
Shared between these characters is a distinct sense of alienation. Not just from their friends but from the people they protect as "heroes"
Understanding the origins of each of their alienations and possibly comparing them to "evil" over powered characters such as Plutonian (Irredeemable), Homelander (The Boys) and Omni-Man (Invincible)
What elements make for a character’s alienation that wouldn’t lead into their collapse into villainy?
Villainy in Puss in Boots: The Last Wish
Jack Horner and Death
Of the antagonists in The Last wish, these two stand head and shoulders above the rest. But between them who can be argued to be the "better" villain.
Horner is a throwback, an old school villain, evil at his core. Unrepentant and callous his simplicity lends itself to easily understanding why he’s a villain but, that same simplicity could be critique as lazy or unoriginal due to him always taking the worst most inhumane option.
Contrasting him is Death.
What elements make each villain unique?
Sex scenes in Media
The discourse surrounding sex scenes in media has risen again and this time to much more of a pushback.
Starting with the origins, who are the people criticising the existence of sex in media and what are their reasons?
From there, what are the arguments against limited sex in media?
What can come from this repetitive discourse and why does it seem to be such an enduring topic for discourse?
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Understanding Death of the Author
"The Death of the Author" is the title of an essay literary critic and theorist Roland Barthes.
The term itself has been argued to mean that the work should be judged wholly on its own merits despite problematic origins. But, was that the intent of the framework or is it a post hoc justification for supporting creators (and thus their creations) who would otherwise be maligned?
With regards to fandom, how much can be said to be justified under this framework and as consumers should there be a limit to where and how this framework is used as a defense?
"I Don't Like ****, I Don't Go Outside" An Exploration of Depression
"I Don’t Like ****, I Don’t Go Outside" is the sophomore album by Odd Future Alum, Earl Sweatshirt. Despite maintain a level of darkness in his tone and instrumentation, Earl is distinctly alien from his former self. Gone are the edgy shock-lyrics of cannibalism and murder, replaced instead by a vulnerable young man drowning in depression reliant on drugs and alcohol to keep himself going.
What is it to be a celebrity? A chosen one at that, to be the idol of millions of people you’ve never met while isolated from your friends and family. The album speaks to the thin veneer of happiness success can really be.
Earl was often a center piece of the fandom from the "FREE EARL" days and yet it doesn’t seem as though the freedom was very liberatory. The lack of hope and overwhelming sense of abject bleakness from Earl speaks to the hollow nature of what was gained by his fame and his regrets seem innumerable as each song on the album falls further in further into an inky blackness of despair.
That then begs the question, what does this album serve? Is it just a self-exploration or can there be some universal message garnered from the album? What can be said of Earl and his developments as an artist? What of the raised awareness about depression and how it can shape and distort a person’s view not just of themself but of the world around them.
Lol die mad nerd.
Lol. Nothing you said was true.
Would’ve loved some discussion about modern Japanese culture with regards to eroticism. That said, great job.
There was an idea, Keanu knows this, called the Madden Challenge.
Double take is a deep cut.