WingerZ

Contributing writer for The Artifice.

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    The effect of Unrealistic Portrayals in Children's Cartoons

    Examine the possible effects of the way children’s cartoons display the read world in unrealistic ways. For example, The way Nickelodeon’s Spongebob displays a character somehow living on his own while earning very little income and being highly immature. It would be a good idea to examine multiple cartoons that display things with a basis in reality unrealistically without explanation.

    • The 90s were guilty of this. Rocko's Modern Life is a good one and Doug has an unrealistic portrayal of the very appearances of those characters (seriously, if I'm to believe Roger is really green, he has gangrene.) – SpectreWriter 9 years ago
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    • With Spongebob Squarepants, he's a popular cartoon character because he lives an independent lifestyle but doesn't worry about his taxes or bills. He has a part-time job he loves, gets to drive (although terribly bad at it), and catch jellyfish with his best friend. Children don't understand these concepts, so Spongebob wouldn't be the same if they made it more 'realistic' - in fact, it might disinterest kids! Do 8 year olds really want to see their favourite character worry about making enough money to pay his rent? So I would argue that although children's cartoons are unrealistic, they do it's purpose of entertaining it's audience. – YsabelGo 9 years ago
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    • I think another aspect which could be interesting are cartoons which create physically unattainable fantasies for children, or, at the very least, unrealistic for the majority of the population. Examples: all superhero shows, The Magic School Bus, etc. – Matthew Sims 9 years ago
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    • It'd be more interesting to explore cartoons that actually depict the world "realistically", if such thing exists Or even better, reflect on the concept of "realistic," which is not the same as "plausible," when referring to fictional worlds. – T. Palomino 4 months ago
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    Latest Comments

    When looked at this way, Doctor Who almost seems to take on a fable like role. Where it continually discusses identity in changing ways that parallel the way identity changes over-time. Even the way the shows viewership’s collective identity warps and changes as new people start watching and others stop watching.

    Doctor Who? Why the Question is More Important than the Answer

    This article is rather applicable to many typical targets of procrastination besides writing, which is great.
    For those writers who need sources but are distracted by the internet, physical copy sources are fantastic, and are usually more focused. Just something I found that a lot of people seem to forget about. I love going to the library and grabbing a few books relating to my topic and hand writing the notes. Keeps me focused on my task (for both stories and essays).

    Writing: The Real Reason You Procrastinate

    This was a really interesting view on Fallout 3. I’ve played it for a few years and never really thought about the enthrallment that the isolation had over me.
    I’ve never used the games companions (except Fawkes who I ditched because he is way to powerful). Though I always had Dogmeat with me. It would be interesting to cover an examination of the way the game creates an attachment to this companion, who is the only one incapable of talking to you. Would this further the sense of isolation or limit it. Not to mention the simulated sense of losing a pet if/when he dies.
    Hope this isolation isn’t lost with Fallout 4’s settlement system.

    Loneliness in Fallout