Throughout a growing number of games (one blaring example being Bioware’s Mass Effect or Dragon Age series), players have the option to "romance" a character, through completion of side quests, dialogue, gifts, etc. What does this add to the game, if anything? Does it take anything away?
Another thing that could be focused in is the "role-play" aspect. Some games (such as Bethesda games) have always had that rpg aspect that ties into the general style and playing experience of the game. Other's however, don't really need it. A good example could be the Witcher series. You make decisions and romance, but ultimtaely the game is based and adapted (pretty heavily) off the Witcher book series. Therefore is this rpg aspect really necessary? – Mela6 years ago