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Ethics of VR: Exploring the Limits of Digital Immersion

Many companies are seizing the opportunities presented by the growth and accessibility of virtual reality technology. The pornography industry is producing immersive experiences and violent games will feel more real than ever before. What are the limits of these technologies, especially for commercial use? Are we disconnecting people from the ethics of their society by immersing them in social constructs designed around amoral decisions?

  • Another interesting angle the writer could pursue: is there any psychological evidence that links immersive simulations like this with a decrease in sensitivity? I.E., does shooting a person or raping a person in a VR make a person more less psychologically disposed to committing those crimes? Might participating in this kind of play change the way they subconsciously view these crimes in society, or empathize with victims of these crimes. Basically, will we need to be screening for VR hobbies in our jurors in the near future? – ealohr 8 years ago
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