Video games have seemingly been on an endless march towards total realism since their earliest days over 70 years ago when they were little more than repurposed radar equipment. Modern technology has managed to make games more realistic than ever before. However, in recent years, there have been murmurings around popular titles that they have stepped too far towards realism, to the detriment of the game. Red Dead Redemption II and Kingdom Come: Deliverance have both been subjected to criticisms that they are ‘too real’; the systems and mechanics meant to enhance the experience have instead diminished it. At what point does realism in gaming stop being desirable? Is there such a thing as a game being ‘too real’ to enjoy? Where does this mysterious new boundary exist, if one believes it to exist at all?
Really interesting topic, I would also wonder about whether our perception of realism (that is, what we accept as real in video games) have changed and affected this boundary? – Hui Wong3 years ago
Leaving out specific games, have there been other specific functions or mechanics in games that were deemed as too real? For me, playing any of the sports on GTA starts as fun than I quickly wish I never started. – Marcus Dean3 years ago
How exactly are we going to define 'realism' in the first place? – T. Palomino1 year ago