Fulfilling the Promise of Character Creation in RPG's

I’ve been playing Divinity: Original Sin 2 a lot recently and it made me realise what I really love about RPG’s; the way that they let you really create a character. But this doesn’t end at their appearance or race. Games like Original Sin 2 fulfill the promise of character creation by rewarding absolutely everything your character can attempt. Giving the player so many options based upon the character they built and how they play makes the world feel alive and causes the player to feel as though their character is charting a course based on who they are. So many RPG’s provide options but often you reach quests or situations where there is no alternative (due to narrative restrictions) or there is are blatant good, bad and worse options. There are so many other RPG’s that allow for this deep character creation and they always seem to become instant classics. I also think this approach is incredibly interesting as it’s rare that players notice just how much this level of reactivity influences their style of play.

  • I don't know the particular game you name, but I definitely share your interest in these sorts of games that allow for character development and player investment in the character. What you've written looks like a general topic. How could it be made more specific, for someone wanting to write an essay on the topic? Here are some related questions that come up for me: Does a legal/bounty system (in Skyrim, for example) or a karma system (in some of the Fallout games, for example) or a reputation system (in Baldur's Gate, for example) help with development and connection, or are those systems too mechanical? Are open world games better suited for development and connection? – JamesBKelley 7 years ago

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