Last week it was announced that the development of Metroid Prime 4 for Nintendo Switch would be completely scrapped due to quality concerns and restarted with Metroid Prime Trilogy developer Retro Studios. The game joins a long line of games have that went through multiple versions and studio changes. This includes monumental failures like Duke Nukem Forever (moving game studios and engines multiple times), or the acclaimed Fall Out 3 (move to Bethesday Studios and completely overhauled). This article could examine the successes and failures of these drastic moves and the merits of changing studios/starting over from scratch.
Another interesting thing to consider in this is player access to these lost files and whether they decide if they were worthy of being further developed. For example with Bethesda, the Elder Scrolls is notorious for cutting fully developed questlines, options, etc. Players later overhaul these as mods and in some instances, people harass the developer for cutting this content. – Pamela Maria3 years ago