Analyze the path the Fighting Game Community has taken and how its path towards more mainstream "Esports" appeal may be pulling it further from its roots. Look at how the origins of Fighting Games, which until about 2009 were competitively played primarily in arcades, separated them from other competitive fighting games primarily played online. Look at how the economic factors required to play online games in the early 2000s vs the quarters required to play in an arcade created two separate groups. Look at how attempts to court sponsors to major FGC events could be seen as disrespectful to its roots. The racial undertones of Evo’s "No Thuggery" rule.
Great concept! You might have this already in mind, but I'd recommend highlighting the tipping point where fast online connections turned regional gaming competitions into world competitions, perhaps where people from foreign cultures finally had access to sponsored gaming competitions in the US. That moment when gaming blows up on a global scale is an exciting moment for the origin of fighting games.
– Nate Océan6 years ago