In the past many video games generally targeted at males, like fighting and racing games feature women characters "scantily clad" clothing. However, when Mortal Kombat 11 released last year, most of the female characters had stronger personalities and covered up a lot more of their skin than they had in previous games.
One example is Kitana the former princess of Outworld. In previous games, she often wore blue string-like clothing with high boots. As the new Empress of Outworld, however, Kitana not only has power, but is covered from collar bone to ankles.
J.D Jankowski-- I apologize for not elaborating, this is my first post. I thought it would be interesting to find some commonalities in how character design and story arcs have progressed over the past thirty or so years in gaming, or possibly other media. Mortal Kombat is a classic example of a game that has been around for a long time. Also, it is a game that has been majorly revamped since it has been taken over by a new company. Munjeera-- By all means, expand on more than just clothing, I just find the new direction in these sorts of games interesting in comparison to how they used to be. Sean Gadus-- Exactly, I was mostly using it as an example but if anyone wanted to take the topic and use another game alongside it as a comparison that would be interesting too. – ruegrey2 years ago