Examine how shows like Stranger Things and Mr. Robot incorporate virtual reality content as supplements to their series. Will we see more of it? When will virtual reality stand on its own? Looking at how VR has exploded in recent years (Facebook buys Oculus for 2.3 billion) and how VR’s growth in the video game sector is creating a wider base of VR headset owners, which could benefit TV shows adopting VR content.
It would be wise to cite examples of how VR has expanded not just for television content but for video games as well. – BMartin437 years ago