The gaming community, from twitch streamers to youtube let's players, is synonymous with video games at large. This has had a number of effects, both on the way that games are made (with features like 'streamer mode' which substitute copyrighted songs so that streamers don't get copyright strikes) and the way games are marketed (with big streamers becoming just as important to get good reviews from as critics). This article would discuss these effects, and more, that streaming has had on the video game industry. Both in terms of the positive and negative sides – and perhaps what this may mean for the future of video games.
I think an interesting point to discuss in the article is the accessibility that streaming provides. For example, someone who may not have the ability to afford the latest console, game, DLC, etc. can watch someone play it for free (more or less) and still enjoy it, even if they're not the one playing it. – LeoPanasyuk2 years ago
You may want to mention how this contributes to a game's popularity. Millions of people have watched Let's Plays of, say, Undertale or Detroit: Become Human, but how many have actually bought and played those games? Likewise, a Let's Play can also damage a game's reputation or lock players into the idea that they can or should only play it a particular way, all of which might be worth exploring. – Petar2 years ago