Resident Evil 7 was a fresh shock for many fans. Many were pleased with the overall quality of the game, and the returning to more horror-centric design instead of action-oriented gameplay gave fans hope that the franchise would rise again after the previous games which were considered blunders by many. With the recent release of Resident Evil: RE2, the fans preferring the old-school Resident Evil once again find hope in the series’ direction. In what ways does Resident Evil franchise learn from their past criticisms and rejuvenate its strengths?
I don't think it's entirely true that they've learned from all of their mistakes. One of the more frequent criticisms of the RE2make is that they axed a sizable chunk of enemy types. The bosses are also the kind you'd expect from an action game, considering they require you to hit a specific tiny spot on the enemy if you want to do any damage, and they can take hundreds of bullets to kill. And Mr. X is more of a dangerous nuisance than a terrifying adversary, unlike Nemesis and Lisa Trevor. That said, Capcom has probably learned that making Resident Evil an action series based of the success of RE4 was a mistake, following the failure of RE6. The general removal of quick-time-events outside of self-defense item use was probably a good idea, but not so with the removal of the ability to shake off enemies by rapid stick/button mashing. I think RE2make is a step in the right direction beyond 7, but it still falls back on bad habits in certain respects. I think there is definitely a lot to discuss here – LaPlant02 years ago
I agree with LaPlant0. While RE7 was definitely a masterpiece of horror storytelling (the first 30 mins were amazing!) I found that the RE2 remake was lacking in a lot of what made the original such a great game, including ditching the fixed camera for a player-controlled camera. I think part of what made a lot of 90s horror games great (RE1 and 2, Silent Hill 2 and 4) was the limited and sometimes altered perspective of the game camera. RE7 captured a little of that by using tricks with a first-person perspective, which, as I recall, is somewhat unique to 7, but the RE2 remake felt far too action oriented, like the somewhat cheesy RE games released in the 00s. – Samir M Soni2 years ago