The Elder Scrolls: Skyrim was released in 2011 and almost 8 years on still has a thriving community of players and content creators. Why is it that a fairly linear, story-based RPG has so much replay potential? Analyse the reasons why people keep picking up this game!
Love this topic! I think a lot of the "replay-ability" comes from all the different side quests (ex. guilds) that you can play alongside the main quest line. In addition, open-world RPGs leave so much potential for the player to create their own narratives. There are also a ton of fun add-ons. The popularity of Elder Scrolls Online also likely has something to contribute to this. – EJSmall4 months ago
So it's hard to doubt Skyrim's popularity, however, a lot of this has been down to the sheer volume of mods and additions made by the community. Bethesda stopped producing new content for Skyrim a while back (excluding ports to new hardware) and so the community has kept it alive. It would be good for the writer to consider both sides of the argument and look to linear RPGs without modding capability and other games with an accessible mod platform to see if this has had greater impact on the longevity of the game. – CAntonyBaker2 months ago
Well one reason would be accessibility, for sure. Skyrim is an RPG, but it is a streamlined one complex enough to warrant multiple playthroughs, but not so daunting that it becomes frightening. Another would be production values; Skyrim has aged fairly well due to it's graphical fidelity, sound design, game play elements, etc. And of course, there's the modding community, which can transform the game into something all new all over again. Speaking from personal experience, I'm back to Skyrim again as I type, going through with an all new perks system and gameplay overhaul tham makes playing it fresh again. I have to agree with CAantonyBaker and urge a look into the modding community of games. – majorlariviere2 months ago