majorlariviere

majorlariviere

Contributing writer for The Artifice.

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    Latest Articles

    Latest Topics

    3

    Game of Thrones: A Cautionary Tale in Narrative Conclusions

    There’s been much criticism regarding the later seasons of Game of Thrones, as they began being almost completely original instead of adaptive. But the final season in particular has drawn a considerable backlash. I think it would be beneficial to conduct a ‘postmortem’ of sorts into the final season of Game of Thrones: why exactly was it inferior to prior seasons and what could be done to avoid the same pitfalls in the future?

    • I think this would be a great article idea! It would definitely pique many people's interest, and I personally would love to know what went so wrong! – CelineTsang 4 weeks ago
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    • This is especially relevant now that George R.R. Marting has announced the ending to the book series will be different than the end to the TV show. There's speculation that the reaction to the end was the cause of this. – kennethabaldwin 3 weeks ago
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    • The discussion is always in review - a post-mortem could assist and also extending this by developing some understanding of the context of the 'right now' mentality which led to this being done. Increasing our ability to postpone immediate gratification was reflected in the decision here to complete GoT. Good idea. – tamaraholmes 3 weeks ago
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    Power Dynamics in Fantasy Games

    I think it’s worth examining the power dynamics in fantasy games and what makes each particular game feel satisfying. Games like "Monster Hunter" and "Skyrim" both offer the player a degree of power over the world, but the difference lies in degree. "Monster Hunter" empowers the player as an exceptional hunter, but only allows them to practice that power in particular ways. "Skyrim" allows players to kill people with only their words. Yet both these games prove to be immensely satisfying. My question is what common factors lie between them? How do each of these games (and others) feel satisfying despite the difference in how they allow their players to act in their worlds?

    • This is an interesting topic definitely, though a bit too broadly conceived right now -- the games are quite opposite genres, for example. A tighter article could, for example, compare the thematic import of player agency in an open-world game where players have lots of freedom (Skyrim) and players have comparatively little freedom (Monster World, as I understand it). In other words, but fixing the genre (open world) and fictional context (fantasy), a comparison can be made more clearly.Lovely idea. – Derek 2 months ago
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    Latest Comments

    majorlariviere

    I’ve played and enjoyed both! But CKII offers a more personal experience than EU4. I’ve always held that CKII is a game about people wherein EU4 is a game about nations.

    Crusader Kings II: The Necessary Evils of Medieval Politics
    majorlariviere

    Thank you very much! 😀

    Crusader Kings II: The Necessary Evils of Medieval Politics
    majorlariviere

    I recommend waiting until a Steam sale to grab it and all it’s major DLCs, as it can be rather expensive otherwise.

    Crusader Kings II: The Necessary Evils of Medieval Politics
    majorlariviere

    It’s definitely a steep barrier of entry. I hope you’d be willing to give it another chance!

    Crusader Kings II: The Necessary Evils of Medieval Politics
    majorlariviere

    One of us!
    One of us!!
    One of us!!! 😉

    Crusader Kings II: The Necessary Evils of Medieval Politics
    majorlariviere

    Go over to YouTube and look up a channel called Arumba. He has a few playthroughs of it that you should watch; he does a much better job of explaining the game than the tutorial does. 😉

    Crusader Kings II: The Necessary Evils of Medieval Politics
    majorlariviere

    I would recommend popping on over to YouTube and look up a channel called Arumba. He has a few playthroughs there that help demonstrate how one should play. 😉

    Crusader Kings II: The Necessary Evils of Medieval Politics
    majorlariviere

    It’s a hard barrier of entry; you just need to get over the first hurdle before you can really start to enjoy it!

    Crusader Kings II: The Necessary Evils of Medieval Politics