Professional procrastinator/Blogger on the side/ lover of all things animated/Bachelors in English with a concentration in creative writing/ promoter of chill vibes.
Contributor III
Has Body Positivity gone to far?In 2020, during an appearance on BuzzFeeds "AM to DM" Julian Micheals (Personal Fitness Trainer) was criticized for comments she made about singer/rapper Lizzo. "Why are we celebrating her body? Why does it matter?…’Cause it isn’t gonna be awesome if she gets diabetes". At the time many accused Micheals of fat shaming, but Micheals went onto explain in future interviews that it wasn’t about what people found attractive. That she had a concern for what we as a culture were valuing. She had an issue with us being okay with a health problem that could lead to further health issues like "diabetes". This does not appear to be an isolated incident either. As there have been calls for more diverse body types appearing in media (whether it is video-games, movies, comics, television or advertisement) to help spread body positivity. We have seen comics like "Daughter of Starfire", "The ‘New’ New Warriors", featuring large bodied superheroes. And more recently we have seen the premiere of "Lizzo’s ‘Big Grrrls’ " a show about big bodied women competing to be backup dancers for Lizzo. A counter argument that is often brought up is how media (television, comics, games, etc.) will often overly promote physically fit bodies and how many believe it can be just as damaging. The problem with this argument is that both the hyper acceptance of large bodies and the need to fit what society deems “healthy” is believed to lead to unhealthily results. Making this counter arguement a logical fallacy known as tu quque. In both situations the hyper marketing of a certain body type is believed to lead to negative results, so it doesn’t invalidate Julian Micheals criticism of Lizzo, and vice versa. This once again brings us to the question: are producers of visual media (video-games, comics, television, or advertisement) responsible for their viewers, mental health, self-worth, and body image? Should those who work in visual media try to promote a healthy body image? Are they responsible for what becomes a cultural trend? Or is it on the individual to manage their mental health, self-worth, and body image?
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Published | The magic of dubbingOften times, when an anime is dubbed people, will say the dubbed version is inherently inferior to the original Japanese. Which in the case of many early 80's to mid 90's I would agree with to an extent. Often times the voice acting is poorly directed and cheaply done with amateur actors, but I believe that changed largely due to Dragon Ball Z. The massive popularity of Dragon Ball Z brought more money into the localization process of many Japanese products when they were brought over to the west and this can be seen in how the dubbing of Dragon Ball Z. Despite these improvements why do people continue to believe that dubbed anime is inherently inferior to the subbed version? Both types of localization have their own strength and weakness, so why does the western anime community hate over the other?
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Comedy: When the Jokes Go Too Far | |
These shows are certainly influential. But, I wouldn’t call them propaganda. | Modern Propaganda: How Animated Comedies Can Change Our Opinions |
Even after all these years I can still remember the intro theme. | Danny Phantom: The True Motion Comic |
While I understand why people compare games to novels/movies, I’m personally not a fan of this comparison. I think that narrative just diminishes all of these mediums strengths. Its like comparing plays to movies. You effectively have to ignore unique qualities of each medium. Not saying you’re doing this, as you say later that games have an unique strengths. | Why it's a Good Time to be a Gamer |
I own this movie, but never found time to sit down and watch it. | Perfect Blue: A Genre Study |
I know this is an older comment. But, I don’t think most people are ignoring Lovercrafts or any authors racism/questionable past. (At least I’m not.) I think most people who love art for arts sake understand that some individuals are going to have ideas that they don’t agree with. That some individuals out there have done horrible things. I understand if some people can’t turn a blind eye to it. And in that case I think they shouldn’t support Lovecraft or any artist who offends them on such a level. But, if you’re going to read,watch or explore someone else’s art your going to have accept that they have different ideas. It doesn’t mean you, yourself are complicate in their action or enable them to behave in such away. Everyone is ultimately responsible for their own actions and beliefs. No one can change that. I also believe you can appreciate the artistic talents of someone, while not endorsing the personal choices of an artist. For me I love many of the games created by Hideki Kamiya, but I don’t think me and the guy would get along in real life. | H. P. Lovecraft: The Science of Horror - Part 1 |
I would also say fighting games like Street Fighter and Tekken also force players to improve, especially if they want to compete online. | How Dark Souls Teaches Us to Accept Failure |
R.I.P Kevin Conroy. Really brought Batman to life in the animated series. | What Batman can Teach Us About Depression |
Never said I was offended. In the section “(I Feel) Artist Should Never Stop Acting up” literally say artist shouldn’t worry to about offending people. I say at least three different times anything can offend anyone. So, it’s a waste of time trying to be agreeable to everyone. Now, I’m willing to accept that I wasn’t as clear as I could be at certain points. But, it seems to me you didn’t read the article all the way through, and are assuming how I feel. Because the few instances where I state my direct feelings, I’m in support of free expression, and believe people should simply ignore people they disagree with. As long as people aren’t doing anything illegal or hurting someone, why should we care? You don’t have to interact with content you find disagreeable. Personally I really enjoyed writing this. Got to watch stand-up performances and hear artist opinions on their work. Two things I really like. I could think of worst ways to spend a weekend.