An aspiring author and general jack of all trades. Attending college for a degree in digital media communications.
Junior Contributor I
How To Approach Dissenting Morality
When we see a moral dilemma presented in creative mediums, we will all generally pick a side. People have their own moral compasses that dictate how they might react to a given situation. With Bethesda’s new title "Wolfenstein II: The New Colossus", a controversy of sorts arose with the games marketing campaign for being blatantly "kill Nazi’s". This is a game that is reflective of the tense current day political atmosphere in the United States; one that had some more conservative gamers taking offense to it. To them, it was seen as a blatant political statement by Bethesda in taking sides and being "politically correct". To more liberal gamers, it was pointed out that in American culture, Nazi’s, by the definition of World War II, are the bad guys and they always have been. "We’ve been killing Nazi’s in this series for many years now. Why should it be an issue now?" was a common response.
So the following question came about as a result: How might you, if you could, handle a story if it tells a tale of an individual of a dissenting opinion (perhaps if it takes a political siding), and convince everyone, regardless of personal views, liberal/conservative or otherwise, to still enjoy it just the same? And can this be done effectively and appropriately at all without angering one side or the other.