LeighCSquared

Contributing writer for The Artifice.

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    Latest Topics

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    Stories as the Main Focus of the Video Game Industry?

    It seems that thought-provoking and emotionally-stirring stories are finally starting to matter in the vicissitudinous video game industry. Games such as The Last of Us and Bioshock Infinite have been lauded for taking new directions in their approach to narration and storytelling. Even more notable examples include Telltale’s Walking Dead, the Stanley Parable, Gone Home and (most famously) Journey, all of which have received critical acclaim from critics and players alike for their strong focus on story and narration. As technology advances and budgets are expanded to include professional storytellers from art, literature, television and cinema, it seems that some in the video game industry is willing to undertake more ambitious and creative projects in regards to how games can tell a heartfelt story. With all this mind, will the video game industry eventually be primarily focused on storytelling and narration?

    • This has been going on since the beginning of the Final Fantasy series, which have evolved into one of the largest and greatest video game series of all time. The story lines and cinematics in these games have become more complex and longer in duration than many films. It would be interesting to look at the adaption of Hollywood filmic techniques to the video game film, especially with regards to animation. – 50caliburlexicon 8 years ago
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    • I feel like whoever picks this up can definitely explore RPGs in general. I know for me, as a gamer, I definitely have a stronger preference for games that have a story. In fact, if you look at Film Theory and Game theory there are a couple of videos that explore video games as the future of film. – Jemarc Axinto 8 years ago
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    • As much as it pains me to say, Story mode in video games has slowly become more and more obsolete. While I and many other gamers appreciate and enjoy the classic story mode or single player campaign, we are in the minority. Modern gaming markets itself towards those in favor of more online experiences. Modern gamers prefer to purchase the yearly triple A titles containing little or minimal effort regarding their stories, or a a game with no story at all. Unless more triple A games focus on creating decent single player modes with an emphasis on story, stories in games will slowly dissipate. – Soarin13 8 years ago
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    • While many gamers who have been playing said games with deep and compelling stories I don't believe that all video games will ever need to have a story to it. Remember that just as there many genres of music and television and films, the same goes for video games. Not every genre of games need a story within it nor a full background detailing the characters or players within the games themselves. You don't need to have stories for puzzle, racing, sports, etc genres of video games. Do some video game makers add stories into those categories? Yes, and there have been quite a handful of them that have become quite popular to the masses. Take for example Minecraft. For so many years it has just been a sandbox game of survival or free creativity. Yet now we have a Minecraft Storymode and it has hit off well with many people including some well known YouTubers who specialize in playing the original Minecraft game. Are games with stories behind them compelling? Yes. Are stories needed in every single game created or to be created? No, absolutely not. But I'm sure that there are some genres that can mix well with a well written story to them. – CorbynCostello 8 years ago
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    • The major mediums of entertainment are starting to overlap more and more. This is the nature of visual entertainment. And I don't think that's a bad thing at all. Hollywood films are looking to gain the immersion of gaming and video games are looking to gain the cinematic storytelling artistry of film. They are learning from each other and that's fantastic. Filmmaking has been around for over a hundred years so that industry has a large wealth of experience to draw from. – jamstew 8 years ago
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    • It would be interesting to discuss how a badly executed story/ending can affect the game's reception (E.g. Mass Effect 3). Also, another interesting point to discuss is the player's interaction with the story and his or her influence on the plot (via an in game choice system). How has this interaction evolved? How big are those choices and how significantly can they affect the story and game play? Do they add real value, or are they just marketing gimmicks? Another point would be the addition of morality systems and controversial choices. It would also be interesting to discuss the above in light of the emerging virtual reality technologies such as the Oculus Rift. How would this technology affect the player's perception and level of emotional immersion to the story and characters? – kkshoury 8 years ago
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    • Soarin13 has a point. But I think the reason many triple A, blockbuster games are avoiding complex and engaging stories is because they're focusing on multifaceted online play. Whether that is a good trade-off, I don't know (I think it isn't), but it would be interesting to explore whether or not gripping and sophisticated stories can be fused with online multiplayer. Mass Effect tried and, in my opinion, did a great job of it in ME3. GoW4 tried and failed miserably. – Bo44 8 years ago
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    • I agree that story telling and narration are one of the strongest aspects of any good video game. But let's not forget that a good story isn't the only thing that makes for a great game. They must also have great gameplay. For example, although I really enjoy Telltale's stories (although they are beginning to become devalued by their abundance), they have some of the worst gameplay mechanics I have ever experienced. Plus, their engines are broken. On the other hand, I think something like Spec Ops: The Line is a great game because the gameplay is just as tight as any other shooter and the story is absolutely phenomenal. – torourke 8 years ago
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    Latest Comments

    Aoi Hana as well as Sasameki Koto are some of the few animes that touches realistically on how girls find themselves attracted to the same gender. This is a genre that has so much potential but has been seldom built upon, at least not without the usual degrading fanservice that takes away some of the pure elements of human interaction.

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    I just finished the Last of Us and I sorely regret not playing it sooner. Perhaps these mutinous spores represents Mother Nature’s wrath for our grievances. The story itself represents how Karma can come around and get at you in the worst possible way.

    The Last Of Us: Inspiration Behind the Infected

    It was amusing and at the same time frightening to see how comparable the times of Downton is to today’s society. Downton portrays how the old Edwardian world is slowly expiring, and how the proud nobles and royalty deal with their powers and influence slowly eroding away like ocean waves to a stone. Lord Grantham represents the tradition that firmly demands to stay in spite of having little relevance and belonging in the new world, while his daughters represent how they carry on the legacy of their great name in the changing world. Mary is most like her father but accepts the fact that their lifestyle and practice must change or stop in order to survive. Edith represents how she wants a taste of the working world and making a name for herself to make her family proud. Sybil is the most divergent out of all of them as she accepts the new world with open arms and is will to cast away everything her family stands for in order to experience it. This show goes to show that as proud and prosperous the British nobility of old is, they need to accept the fact that they won’t last forever. It epitomizes the appropriately phrase of “Keep Calm and Carry On.” Since it has reached its final season, I’m sad that it’ll end after six years, but I’m grateful for giving me the insight of a world I’d never imagined myself looking into, especially in regards to human nature.

    Why the World Has Fallen in Love With Downton Abbey: Rich People Have Problems Too

    I’m a diehard Trekkie, have been from the day I was born. While I have my own reservations in regards to Abrams’ latest incarnation of Khan as well as other elements of Trek, he has indeed captured its spirit which is the most important thing of all. Star Trek is the epitome of sci-fi culture, for it gives us the opportunity to see the future through a rosy pair of glasses and inspires us to build towards that future, regardless how nay-sayers may diverge us. This franchise will always define my personal aspirations for better and brighter world.

    In the Wake of Khan: Why Star Trek Into Darkness Fans Should Consider Star Trek: TOS