Contributing writer for The Artifice.
Junior Contributor I
Stories as the Main Focus of the Video Game Industry?It seems that thought-provoking and emotionally-stirring stories are finally starting to matter in the vicissitudinous video game industry. Games such as The Last of Us and Bioshock Infinite have been lauded for taking new directions in their approach to narration and storytelling. Even more notable examples include Telltale's Walking Dead, the Stanley Parable, Gone Home and (most famously) Journey, all of which have received critical acclaim from critics and players alike for their strong focus on story and narration. As technology advances and budgets are expanded to include professional storytellers from art, literature, television and cinema, it seems that some in the video game industry is willing to undertake more ambitious and creative projects in regards to how games can tell a heartfelt story. With all this mind, will the video game industry eventually be primarily focused on storytelling and narration?
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Depictions of the Anime Lesbian: Land of the Rising Queer | |
I just finished the Last of Us and I sorely regret not playing it sooner. Perhaps these mutinous spores represents Mother Nature’s wrath for our grievances. The story itself represents how Karma can come around and get at you in the worst possible way. | The Last Of Us: Inspiration Behind the Infected |
It was amusing and at the same time frightening to see how comparable the times of Downton is to today’s society. Downton portrays how the old Edwardian world is slowly expiring, and how the proud nobles and royalty deal with their powers and influence slowly eroding away like ocean waves to a stone. Lord Grantham represents the tradition that firmly demands to stay in spite of having little relevance and belonging in the new world, while his daughters represent how they carry on the legacy of their great name in the changing world. Mary is most like her father but accepts the fact that their lifestyle and practice must change or stop in order to survive. Edith represents how she wants a taste of the working world and making a name for herself to make her family proud. Sybil is the most divergent out of all of them as she accepts the new world with open arms and is will to cast away everything her family stands for in order to experience it. This show goes to show that as proud and prosperous the British nobility of old is, they need to accept the fact that they won’t last forever. It epitomizes the appropriately phrase of “Keep Calm and Carry On.” Since it has reached its final season, I’m sad that it’ll end after six years, but I’m grateful for giving me the insight of a world I’d never imagined myself looking into, especially in regards to human nature. | Why the World Has Fallen in Love With Downton Abbey: Rich People Have Problems Too |
I’m a diehard Trekkie, have been from the day I was born. While I have my own reservations in regards to Abrams’ latest incarnation of Khan as well as other elements of Trek, he has indeed captured its spirit which is the most important thing of all. Star Trek is the epitome of sci-fi culture, for it gives us the opportunity to see the future through a rosy pair of glasses and inspires us to build towards that future, regardless how nay-sayers may diverge us. This franchise will always define my personal aspirations for better and brighter world. | In the Wake of Khan: Why Star Trek Into Darkness Fans Should Consider Star Trek: TOS |
Aoi Hana as well as Sasameki Koto are some of the few animes that touches realistically on how girls find themselves attracted to the same gender. This is a genre that has so much potential but has been seldom built upon, at least not without the usual degrading fanservice that takes away some of the pure elements of human interaction.