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Just a guy obsessed with existential videogames and the live-action Scooby-Doo movie (it was originally supposed to be rated R). Will write for fun.

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The Transition from Internet Content Creation to More Traditional Media

Examine artists who have taken successful careers from internet niches (E.L. James, Kris Straub, etc.) and how they pivoted from this success to a more mainstream kind of fame. E.L. James took a Twilight fanfiction and turned it into a successful novel trilogy with barely any edits. Kris Straub turned his Candle Cove creepypasta into a successful Syfy original series. What goes into the process of bringing the internet into line with traditional media?

  • It might also be interesting to discuss the Slender Man movies, mainly the Sony one. It did moderately well financially but was critically panned. How do we define success when it comes to transitioning internet content to more traditional forms? Financial success, creative integrity, heavy reliance on the source material, or some combination of all of these? – Emily Deibler 3 months ago
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  • An interesting topic to explore could be the trend of YouTube creators writing books. Many are often very heavily criticised. Many of these people, perhaps, would never have considered writing before finding Internet fame. What is it about the medium of books? Is it easy to break into? Is it widely popular? Is it something about the physicality of books? Is the trend just that, a trend, people seeing others being successful so doing it too? – leersens 2 months ago
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Latest Comments

Very good article.

Echoes reminds me quite a lot of Fusion, the other Metroid game that I would say makes the most use of horror tropes to create this oppressive atmosphere. I’d love to see an article about the two in conversation, about how Echoes creates a hostile atmosphere while Fusion creates a perfect antagonist in the SA-X, and how these two types of horror are different. Even the empowerment in each game to overcome these different challenges feels unique.

Man, Metroid is so good.

How Metroid Prime 2: Echoes Creates Fear, Anxiety, and Frustration

This is a really important lesson to learn about vision in game design. Every single piece of Breath of the Wild is oriented toward the idea of exploration, of discovery, and of a sort of true-to-life sense of adventure. If the game weren’t so big I could be convinced that it was designed by one person. It’s one of the first huge AAA titles to replicate the feeling that indie games have been making use of for the last decade: the feeling of authorship, the feeling that this piece of art was designed by a single mind. Everyone who designed this game was in sync, as you’ve pointed out so cleverly with this attention toward the music.

It really is remarkable.

Zelda: Breath of the Wild's Musical Rebellion

Good article (other than a few typos).

I’d be interested in seeing a deeper dive on this. The article mentions that media has a significant effect on child development, but there could be more there. I wonder if studies have been done on the influence of anime specifically on American children vs. the regular misogyny and sexualization of women in western media. It would also be neat to see how anime-influenced cartoons (Avatar, Samurai Jack, to a lesser extent Steven Universe) take anime tropes and flip them. There’s a lot to discuss here, and I appreciate this first pass.

Anime in America: The Adverse Affect on Women