Contributing writer for The Artifice.
Junior Contributor I
Does being good and being fun have to be mutually inclusive?Do all fun games necessarily have to be good ones? Likewise does a good game have to be enjoyable? I think there is a lot of oportunity for discourse on the nature of fun and enjoyment in the space of games. Games like Mount and Blade come to mind when I think of games that are objectively bad, like in no world would I rate the game anything higher than 5/10, but anyone who's played it will tell you that there is something undeniably fun.
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Published | Good vs Evil: Exploring Moral Choice in Video Games and its Effectiveness in StorytellingMany games use various moral choice mechanics to allow players to role play and influence the story and outcomes of a game. Unfortunately in most games this usually boils down to the story having a "good" or "bad" ending as the player makes various red or blue choices (Mass Effect, Infamous, etc) and there is rarely any point in trying to do a mix of each as these games don't have option for playing the middle. (in some cases gameplay abilities and content will be behind 'you must be this good/evil to ride this ride' sorts of walls.) My thoughts for an article would be in exploring ways that moral choice has been used effectively and innovatively as an aid to storytelling and not become secondary to gameplay mechanics. Games like Iji and Undertale (non obvious moral choice and consequences), Bioshock 2(which has a great example of a developed middlepath), Telltales Walking Dead (no right answer choices). If you have any other ideas for games you think handle choice well leave them in the notes.
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Ten Years of Kyoto Animation: Missed Tricks and Lasting Hits | |
I find a lot fan service oddly out of place in some shows, one that struck me recently was in K (project k, or whatever the proper name for it is), I found thematically the show seemed aimed at an audience that enjoys shounen-ai/BL content, but the show is still peppered full of T&A close up of the female characters. To me I feel that the fan service in this show was not only unnecessary but completely misplaced for the show’s audience. | Fanservice in Anime: Perception Versus Intent |
I think this article for a great job differentiating between a visual novel that has sex in it and those where sex is the point. I think there is definitely more space for discussion about other visual novels that fall in this category like the works of KEY like Clannad and Air. | How Empathy Makes Katawa Shoujo Worth Playing |
Honestly having played both OOT and MM both as kid and revisting them as an adult I think that MM feels a lot more focused and intentional. There are wide parts of OOT where it feels like the scope of the game got away from the designers and the game is less tight for it. | Does Ocarina of Time Still Hold Up By Today's Standards? |
I think the major thesis of this article is flawed because the show was never intended for nor marketed at the traditional magical audience. Madoka Magica was not the ground breaking subversive work that everyone makes it up to be. It was airing at 230 in the morning and written by Gen Urobuchi, (a writer who’s most notable previous work is Say a no Uta, look it up); there was no pretense being made that the show was going to be the cute typical magical girl show. | Madoka Magica: What Happened to the Happy World of Magical Girls? |
I think one of the major reasons that so many people find these comedy news shows so enjoyable and ultimately reliable is because the unlike a regular composed news anchors one would see on network news, Colbert and Stewart (or at least their personas) would be indignant, upset and emotional about the events of the news where a network anchor would present the news flatly. | Real or Reel? The Complicated Personas of Political Comedians |
While I think it is very important to highlight progressive works when they appear, I feel that while your article presented Aoi Hana is the context of Japanese society at large it neglected to place the anime in the context of the medium. | Depictions of the Anime Lesbian: Land of the Rising Queer |
As someone who has a bit more love for KyoAni works from the last decade rather than the current one I agree completely with your assesment of Clannad. Clannad complete story is nothing short of a masterpiece and would recommend After Story to anyone, if it didn’t mean they had to watch the first season which is much less strong as it’s distracted by the multiple heroines routes.
Also I’d call Nichijou nothing short of a postmodern masterpiece of absurdism.