Contributing writer for The Artifice.
Junior Contributor II
Economic analysis of early-access and preordering gamesAnalyze the steady push of AAA developers to offer "early-access" to an unfinished game, the economics of pre-release hype and how it can immensely help the numbers of a sub-par game (see: No Man's Sky), and the disturbing trend of releasing a game whether it's finished or not–only to release the rest of the game as expensive DLC (Star Wars Battlefront). Are these methods sustainable or will enough disappointment eventually dissuade gamers from preordering?
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The Success of Marvel Movies and Why DC Falls Short | |
I was actually more hyped for the Switch before the reveal last month. The launch titles are lacking and the non-inclusion of Virtual Console at launch means that people are basically buying a $300 Zelda machine. I’d rather have a launch delayed until the holiday season to give them more time to polish it and give it more appealing launch titles. Great analysis! | The Nintendo Switch: Pre-Launch Analysis |
Great article. I’d be interested to see analysis of Stevonnie, though I must admit that I’m kind of disappointed with how few episodes they’re featured in. | Masculinity in Steven Universe: A Matter of GEMder? |
It most certainly was. TLoU was one of those few games that made me feel what Joel felt, and the last action scene made me feel hurried and stressed without the requisite timer that most games feel is necessary. Give Life Is Strange a try too. It’s not action oriented by any means, but details you pick up and remember can lead to drastic changes to how the game plays out. | Story Telling and Interactivity in Video Gaming |
And Spider-Man 2 on PS2!