Contributing writer for The Artifice.
Junior Contributor II
Ruined by the Fandom - How our interaction with fans affects our view of media.
Investigate the seemingly modern phenomenon of media being "ruined" by it’s fandom. Works like Steven Universe, Undertale, and Minecraft all have encountered problems with people being reticent to engage with them despite merit of the works themselves due to preconceived notions of what kind of people engage with those works. In some cases, particularly Steven Universe, high profile twitter users have expressed fear of discussing the show for worry of how the fandom may lash out at them. How new is this phenomenon? Is critiquing a work based on it’s fans valid? How can creators avoid this stigma? Should they have to?
Is the Window for Being a Career YouTuber Closing?
YouTube revenue is at an all-time low, in part due to the recent departure of several major advertisers over concerns about their products being associated with hate speech. Many on YouTube now rely on services like Patreon for income as much or more so than their YouTube partnerships. That said, Patreon is typically only successful for content creators that have already built a brand and a following. Is this the beginning of the end for YouTube as a cottage industry? Is there room for scrappy newcomers to make a living anymore?
Gentrification and the Fighting Game Community
Analyze the path the Fighting Game Community has taken and how its path towards more mainstream "Esports" appeal may be pulling it further from its roots. Look at how the origins of Fighting Games, which until about 2009 were competitively played primarily in arcades, separated them from other competitive fighting games primarily played online. Look at how the economic factors required to play online games in the early 2000s vs the quarters required to play in an arcade created two separate groups. Look at how attempts to court sponsors to major FGC events could be seen as disrespectful to its roots. The racial undertones of Evo’s "No Thuggery" rule.