Taylor

Contributing writer for The Artifice.

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    Latest Topics

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    Do Gamers Today Complain Too Much?

    Analyze how gamers today condemn and criticize games solely based on limited information and trailers. Specifically prior to the launch of some of the most critically acclaimed games of this year Horizon: Forbidden West and Elden Ring gamers criticized reused animations and lackluster gameplay elements before getting their hands on them. This trend has been increasing over the years with developers being bombarded by complaints and criticism for rather minor transgressions in otherwise fantastic games.

    • Something worth noting about modern criticism is that outlets like Facebook and Twitter make it easier to track public opinion. Similarly before YouTube decided to hide the down vote button it was also a good source of public opinion. I think what is more likely going on is getting peoples opinions is easier, then say twenty years ago. Not only that but game reviewers often have to/will put out day one reviews with out properly analyzing the game, and may overly focus on one negative aspect of a game. Or they may intentionally misrepresent some aspects to try and make their review more entertaining. Tim Rogers in his review of Kingdom Hearts 3 admitted to being intentionally negative about some aspects when he reviewed Kingdom hearts 2 many years ago. And he simply did it to just to get more clicks on his review. (This led to fan backlash towards him and calling him out for his poorly constructed review of Kingdom hearts 2.) I would like to point out games like Cyber Punk 2077, Skyrim, and Battle Field 2042 also launched in unplayable states with frequent crashes. So, are gamer's complaints completely unwarranted or justified. ( I know you were focusing on Elden Ring and Horizon, but I think this is an interesting topic and can lead to many interesting discussions about the discourse surrounding video game critics.) – Blackcat130 2 months ago
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    • I think an interesting avenue to explore in this topic would be the nature of fandoms, the ever-increasing expectations for the next blockbuster game to blow people away (resulting in gamers critiquing and nitpicking small details such as reused animations). Fandoms have a tendency to breed extremely passionate people who will both go at ends to protect their respective franchise, or criticize aspects and expect to be completely shocked by the next entry of an artist's work, as they have been before. When gamers criticized Elden Ring for example, their judgment could have stemmed from their initial experience of game creator Miyazaki's games such as Dark Souls 1 to 3, where the same animations are used, but are part of that game and therefore part of that gamer's experience. When they notice these returning aspects, they automatically assume laziness and cop-out to try and 'impress' the player with things they have already seen and done, when those are but small features. A negative comment will always seem louder and leave a bigger impression than a positive one. – AlGrater 2 months ago
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    Latest Comments

    Man, I love Dragon Ball! I’ve been a huge fan since I was a little kid watching the anime on Toonami! Now as an adult I can say my interest in Dragon Ball has only increased, Toriyama really struck gold and created a timeless series. I know people have their criticisms of Dragon Ball and Toriyama, but it’s wildly popular around the world today for a reason!

    Also, I’m SUPER excited about the new movie coming out, I can’t wait to see Gohan in the spotlight again, it’s been far too long since his prime in the Cell and Buu Arcs.

    Dragon Ball: Why is it Still Endearing to People Everywhere?

    The MCU today is a massive and interconnecting web of Films and TV shows which, as you stated flow together pretty seamlessly. At the same time, I can see how people will lose interest either due to fatigue or simply not caring about the characters that Disney chooses to introduce. I can already see people falling off – not keeping up with TV Shows or skipping movies they aren’t interested in.

    The DCEU on the other hand is an outright mess when you try to compare it to the MCU. The iterations of characters born out of the “Snyderverse” are a bit messy and not quite true to their comic representations but I think all hope is not lost. DC seems to have realized they should just do what they want and make content fans will enjoy (Suicide Squad 2021, Peacemaker, The Batman). I’m hoping that the DCEu is planning on reconciling and fixing some of their blunders with the upcoming Flash movie as it seems to be a flashpoint story, which could have similar effects that Loki and Spider-Man: No Way Home had on the MCU.

    Overall you make some interesting points and as a big fan of both Marvel and DC, I’m excited for the future of both of these franchises.

    Continuity and Connectivity in Comic Book Movies

    A very intriguing analysis of Christopher Lasch and The Culture of Narcissism: American Life in An Age of Diminishing Expectations. The application of his ideas in regard to immersive art makes for an interesting point of view.

    I would agree with your sentiment that immersive art is interesting and engaging at the moment but quickly loses some of its grandeur. Traditional art has some intimate qualities that the artist includes that tend to be washed away by immersive art and the desire for Lasch’s narcissists to have their “Instagram moment.”

    Both immersive and traditional art have their target audiences and their own merits, and I find that in a world of moment-to-moment gratification immersive art is a logical next step. I find it sort of funny how Lasch writes about “Diminishing Expectations” when in a way one could argue the opposite is happening, with people constantly searching for the next biggest thing to hold their fleeting attention.

    Are Immersive Exhibitions Ruining Art?