Contributing writer for The Artifice.
Junior Contributor I
Breaking into the VideoGame Industry in 2015
It’s almost frighteningly common to meet someone now who plays enough videogames to the point that they’ve worked it into their head that they want to make games. But there’s a very strong difference between playing games and making games, and the pleasure gained from player experience does not directly mirror that of game creation experience. Hours of coding, of 3D animating, or time spent smashing fists against the keyboard in the periods of "crunch time" where designers, programmers, and artists push themselves through hunger, exhaustion, and and frustration to complete a game on time is not in any sense similar to smashing and bashing heads in Skyrim or smashing into cars in Forza.
But, if one disagrees, highlights the pleasure and satisfaction that comes with the completion of a game, of a creation of work(art), then it becomes in our time period very important to understand just how you’re going to make a living making games.
Step 1: If you’re not making games, start making games.
Step 2: Connections & Networking