Zander Jones

Zander Jones

A passionate storyteller fascinated by all things to do with narrative theory and structure. Has played enough Telltale games to know that they will remember this, maybe.

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    Latest Articles

    Latest Topics

    1

    When Does Introducing Time Travel Retain Consequences in Fiction?

    Time Travel is a common plot device in fiction. But when it is introduced often the consequences it allows for or the plot twists become redundant or reversed. Are there examples of fiction that does time travel well, such that the impacts aren't made redundant or that it effectively creates isn't there to offer neat ways to resolve unsolvable plot contrivances. In this regard, is there such a thing as 'good' time travel?

    • The visual novel and anime called Steins;Gate is always my go-to reference for time travel being done well. It creates it's own rules around time travel and shows the power even small changes in a timeline can realistically make to change the wider world around them. Every use of time travel has deep and meaningful consequences that shakes the story to it's core. However, the show only succeeds because time travel is the major plotpoint of the show. I'd say this is the only way time travel can be done well in fiction - if the story isn't explicitly about time travel, chucking it in to resolve plot contrivances is always bad. – Dimitri Adoniou 6 years ago
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    • I think this applies mainly to movies or TV shows, but literature not much. Limit and define the concept of "fiction" here. – T. Palomino 2 years ago
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    Interactivity in Games: When Agency Matters.

    Discuss examples in videogames when interactivity matters. Do Cut Scenes or sequences with Quick Time Events have a completely different meaning when they become interactive? Some examples are the final bosses in God of War 3 and Metal Gear Solid 3. How does timed decisions in cut scenes create tension and meaning? Some examples include Mass Effect and Telltale games. Does introducing interactivity in these games make them more immersive?

    • Fixed suggestions by Pamela Maria – Zander Jones 7 years ago
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    • I like this topic as it something that has been talked about when it comes to video games Should games offer more independence when it comes to gameplay or be tied to a lot of cut scenes and quick time events. Explore the negatives and positives of these features – cbo1094 7 years ago
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    • I like this topic as it something that has been talked about when it comes to video games Should games offer more independence when it comes to gameplay or be tied to a lot of cut scenes and quick time events. Explore the negatives and positives of these features – cbo1094 7 years ago
      2

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    Latest Comments

    Zander Jones

    I think we can relate to Eren because impulse is very relatable, it sometimes clouds are judgment, and even we don’t know if its good or bad in the moment.

    Attack On Titan: Anger as a Source of Motivation
    Zander Jones

    Excellent Article. Hopefully Black Panther 2 affords more opportunity for this exploration.

    Black Panther: Not the First Black Superhero Film but the Most Impactful
    Zander Jones

    The continuation of the villain’s agenda each season also shows a progression on the events of the world’s changing order on the people that emerge in response to this change. Each villain’s failure informs the changes in the world that create the circumstances for the next villain to arise. Its very poetic.

    The Legend of Korra: Empathizing with Villains
    Zander Jones

    I think the ‘Dragon Age’ series is the modern day epitome of this influence. However subverted in some subtle ways.

    The Influence of J.R.R. Tolkien on Modern Video Gaming
    Zander Jones

    I think a lot of these fan-made games, especially the ones I have played, toy with a darker tone and more meaningful storytelling not found in the mainstream titles.

    Pokémon: The Unique Experience of Fan-Made Games