Has an MFA in Creative Writing Fiction, and M.Phil in ELT. Former Managing Editor for Zelda Dungeon, studying psychology/mental health, and is a freelance editor and writer.
Correspondent II
Analyzing Disturbing Themes in American 90s CartoonsRugrats (1991), Ren and Stimpy (1991), Pinky and the Brain (1995), Hey Arnold (1996), and Courage the Cowardly Dog (1999) all have moments or episodes with disturbing themes in them, such as Hey Arnold's train ride to the underworld, Archie needing surgery on his sinuses in the Rugrats, or Fred the hairdresser in Courage the Cowardly Dog, for examples. The topic taker should take the time to analyze some of these episodic themes and detail how, despite their disturbing nature, they might help viewer cope with their own complicated feelings around things like having a surgery, encountering an abandoned train, or getting a bad hair cut, though Fred seems to also serve as a message about boundaries and consent as well. Following that, the topic taker could also examine whether these disturbing themes had the opposite effect on viewers. In addition to this, the topic taker is free to also consider the psychological impact disturbing scenes like these might have on younger viewers, to better determine whether these themes are helpful, harmful, or somewhere in between when it comes to children's developing understanding of the world. Delving into the history of the time and what may have influenced the developers of the show to create such imagery and disturbing elements into their shows could also inform the intent behind certain episodes' existences. Taking a brief historical view could also bring some of the potential global current events of the time into focus and allow parallels to be drawn between those events and the show as well, which could provide an interesting lens into what American media was trying to say about the event. Also, having a holistic view of the cartoons mentioned could also shed light on what, exactly, the show was aiming to convey and why those disturbing episodes are important to the plot. Of course, the topic taker is free to examine shows outside of the ones mentioned, so long as they are an American production and were created in the 90s. However, it is advised that the topic taker consider how the breadth of additions could detract from the depth of the piece and the focus of the article. Wikipedia to Ren and Stimpy: (link)
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Are Cinematic Universes Ruining the Superhero Genre of Movie?The topic taker should examine both the DCU Cinematic Universe and the Marvel Cinematic Universe. Specifically, the topic taker should consider the ways in which the handling of adapting comics to film or broader mediums brings attention to the superhero genre. For example, Spider-Man (2002) is considered to be a major success for a superhero movie, following the success of X-Men (2000). Does the attention that a cinematic universe creates gain new audiences for certain characters, regardless of the franchise, or is a divide created between the film adaptation and the comics? Are there aspects of the DCEU and the MCU that keep the superhero movie franchise fresh, or is the genre stagnating? Specifically, consider how Marvel's multiple phases might actually be daunting for a newcomer to the superhero franchise. The topic taker should dig into these questions, reviews of major movie entries, and should also consider what could be done to improve how superhero stories are told. Links to get the topic taker started: Spider-Man (2002) information: (link) X-men (2000) information: (link) Reception of DCU Cinematic Universe – (link) While a theory about the newly announced Superman movie, this seems to bring up some interesting points on the direction DCU may be taking, and hints at some thoughts surrounding the superhero movie genre: (link) While potentially biased, this Wikipedia page has a discussion board on the reception of the MCU, and may prove to be a decent starting point into understanding how the MCU performs: (link) article: List&text=The films within the franchise,14 Hugo Awards, winning two.
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Pending | How can Short Form Web Videos Connect us?Short form web videos seem to have a more "rustic" quality to them. The quality of the video does not seem to matter when its short form. Over the years, platforms like TikTok and Xiaohongshu have a lot of content and followers. Of course, there could be some warnings issued about the dangers of endlessly scrolling on short form media, which is an aspect that the topic taker may want to consider. However, the main purpose of this topic is to consider how these kinds of short form videos could be used to connect us across cultures. The topic taker is free to consider the challenges involved with connecting with unfamiliar cultures, such as a language and cultural barrier. In addition to this, the topic taker can consider how the psychology of cross-cultural exchange might affect this exchange as well. An interested topic taker can consider a starting point in the following links: Discusses reactions to the recent influx of Americans to Xiaohongshu due to the potential TikTok ban – (link) Analysis on how short form media affects popular culture and people's way of thinking – (link) An overview of short form media and how it affects Gen Z – (link) If a topic taker has further questions, feel free to message me! |
The New Collectathon--Too Much to Do?Breath of the Wild and Tears of the Kingdom are newer Legend of Zelda games that feature open world mechanics and the return of the collectathon, in a sense. A collectathon is a type of video game where there are items and objects to collect in order to either progress in the game or obtain an upgrade. An older example of a collectathon would be Banjo-Kazooie or Jak and Daxter. In Breath of the Wild, the collectathon element of the game is Korok seeds, except there are about 900 to collect in the game. Tears of the Kingdom increases that number. The topic taker should see if this newer collectathon element is too much to do for the player. The topic taker is free to examine other newer forms of collectathons than the two mentioned in this topic. Research points to include: – The time it takes to do these collecting elements – The reward for completing the entire collection – Player feeling about the collecting element in the chosen game or series – The topic taker is free to also include an element of the psychology behind why collectathons work, if they wish. Links to get you started: Breath of the Wild Wiki: (link) Tears of the Kingdom Wiki: (link) An Explanation of Collectathons and how they transformed: (link) A brief list of modern collectathons: (link) |
Published | Isekai and its Pervasiveness in AnimeFrom Digimon to That Time I got Reincarnated as a Slime, isekai is a genre of anime that holds a lot of staying power in the industry. The topic taker should research: The beginning of the genre What made it popular Its impact on the anime industry Is the animation of isekai not to the same standard of other anime, or just drawn in simpler styles? Does the numerous amounts of isekai better or worsen working conditions for anime artists? What genres do isekai cross over with? Why is isekai so popular? Are there too many isekai? Will isekai bring about new genres of anime? By researching these aspects of isekai, the topic taker should be able to get a full picture of the how, what, and why of isekai. The topic taker is, as always, free to do more research on isekai, such as whether or not isekai helps its viewers by increasing positivity in their mood, help them relax from the stressors in life, and so on. Research links to get the topic taker started: (link) mainstream popularity of Isekai,fear of what's after death. |
Locked | The Requirement of Hard Mode in Video GamesThe topic taker should analyze the requirements of some trophy lists to beat games on the "Hard" Difficulty and/or unlock special items or extra difficulties in the game. Examples that come to mind are Final Fantasy Remake and Rebirth, Kingdom Hearts III, DOOM, and the God of War series. The topic taker is free to include other games to the list that they may know about–the list serves as a jumping off point to get the topic taker started. The topic taker should consider the following for their article as well: – Is completing a game on Hard Mode enjoyable? – Is requiring finishing a game on a Hard mode restrictive or prohibitive in any way? – If someone chooses to play at difficulties other than hard mode, does that mean they are more or less of a gamer in the eyes of the game's community? – Should Hard Mode be a requirement for getting certain items or cutscenes or trophies, or should that content be available regardless of the difficulty? The topic taker should address these points with research and examples from the games they choose that is relevant to the points. If desired, the topic taker can look at the psychological research done on this subject and how it affects players' self esteem, if the research exists.
Taken by Sunni Rashad (PM) 2 months ago. |
A Perspective on Banned Books in America versus Other CountriesRecently, a lot of books have been making it onto the infamous banned books list in America, due to containing such themes as "strong female leader" in the case of Wizard of Oz, "racism", especially with children's books that tend to point to the systemic nature of racism in America, and of course, "sexuality and gender" that basically gets slapped on anything that even remotely hints at an LGBTQ relationship or gender expression outside of the cisgender spectrum. Most of these entries to the ever-growing ban list seem to be coming from conservative areas. It might be good to take a small sample of the banned book list from the past 2 years or so and see how it would compare to, say a European banned books list, if the idea of a banned books list isn't something that is wholly limited to America in the first place, and see if there are any overlapping topics between the lists to see what trends might exist cross-culturally. If this cross-examination is not possible, the topic taker could instead talk about whether or not book bans should exist, and the reasons why they do, and could choose to take a few selections from the banned books list and make an argument as to whether or not the themes presented in the literature truly merit a spot on a banned books list. Banned Books list for America: (link)
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Storytelling in Roguelike GamesThe topic taker should explore how roguelike games can be used to tell complex stories. Specifically, the topic taker should consider The Binding of Isaac and similar games that use its roguelike mechanics, like unlocking new characters, new powers, or new stat boosters to tell a multi-layered story. For example, in The Binding of Isaac, clearing a run usually unlocks a new ending to the game, and then opens up a new path and/or character for the player to choose. As always, the topic taker is free to include other roguelike games they know of that use the game mechanics to tell a complex story in their analysis. Things to consider would be as follows: – The story gets told in various parts, in some manner, as referenced with my example above. – The roguelike offers a story in some way, so, this excludes things like Brotato, to my understanding. – The topic taker is free to add in whatever elements they might need for this article. For example, the topic taker, if focusing on The Binding of Isaac may consider looking into how the religious elements in the game tell a deeper story. Or, if the topic taker chooses to include Hades in this analysis, they could include aspects of the Greek Pantheon that highlight elements in the story and/or mechanics. – The topic taker can consider the merits of comparing and contrasting two different roguelike games to see if storytelling is similar or different between them, but, given the nature of roguelike games, I would advise limiting this article to two games. Here is a link to the Wikipedia for The Binding of Isaac for topic takers who may not be familiar with the game or its mechanics: (link) Binding of Isaac is,to OS X, and Linux.
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Conker's Bad Luck | |
Examining Final Fantasy VII's Remake and Rebirth: A Living Legacy | |
Examining Final Fantasy VII's Remake and Rebirth: A Living Legacy | |
Beyond the Page: Navigating the Enchanting Realm of Book-to-Movie Alchemy | |
![]() Great analysis of Goofy! Once I realized some of the points you brought up in this article for myself, Goofy quickly became one of my favorite Disney character. I find it interesting that they made him a single father, and I think it’s so important that he’s shown to be a compassionate father who tries to understand his son, even if that attempt leads to goofy shenanigans at times. | Goofy and the Reimagination of Masculinity |
American Dreamz: Apolitical, political satire | |
Examining Final Fantasy VII's Remake and Rebirth: A Living Legacy | |
![]() I’d love to see it, because I kind of missed out on a lot of the PS1 Final Fantasy games. As in, I had to wait until I was older to get my hands on VII, and by that point, I didn’t have as much time or money to devote to hunting down VIII, but it’s one I am planning on playing if I can find the time to. | Examining Final Fantasy VII's Remake and Rebirth: A Living Legacy |
Hey, great article, and it was a pleasure to edit! I definitely think that Conker was a strange entry into the gaming industry. I remember seeing Bad Fur Day on the shelf, noticing the rating, and wondering what was in the game to warrant said rating, but never attempted to pick it up. I later watched a let’s play of it, and, there were definitely some…interesting choices. I have been playing through Daxter lately, and that game has a very similar feel to me as the one I got watching Bad Fur Day.