I'm currently a freelance video game journalist. I have a strong passion for the gaming industry and writing, and have strong opinions about both!
Contributor I
film Write this topicWeapons of Choice: Cultural and Generational Fascinations with WeaponsDouble-Barrel shotgun, the bow and arrow, the ak-47 (for when you absolutely have to kill every last **** in the room). Weapons are commonplace in society, and always have been. What this article would examine the history of culture's "weapon of choice." We seem to be exiting the bow and arrow phase (Katniss, Hawkeye, Last of Us, Tomb Raider) and its been a few years since the ak-47 era. |
film Write this topicAnt-man: a pint-sized addition to the MCU or its first huge flopThis article (written once the author has seen the movie obviously) will examine how Ant-man effects the MCU. A major flop could, surprisingly, cause major harm financially to the studios involved. On the other hand, Ant-man could be an exciting and refreshing respite from the recent action epics.
|
Re-imagining Relationships: The Brave New Frontier of Televised RomanceRecently there has been some great new relationships on TV. Television writers used to pair of a stoic white male lead and a brainy yet empowered female lead together, and no one else really mattered. This still happens, but there has certainly been a shift on how televised relationships are considered. Agents of Shield has a strong female lead who falls in love with the stereotypical stoic white male, but because of obviously spoilers, doesn't work. More importantly, the "nerds" of the show are given significant air time to work out their own relationship. This article could explore some of the new ways TV is recognizing diverse and real relationships beyond its boring and overdone cookie cutter couples.
|
film Write this topicThe Modern ClassicWhat makes a film a classic? This article would examine what elements from "classic" films made them so, and if these elements exist in any modern movies. The purpose would be to determine if the idea of a classic movie is dead, or if we're just not removed enough from modern films to tell.
|
film Write this topicLooking at the Change of Character in Action HerosBruce Willis, Robert DeNiro, Sylvester Stallone. These, and many others, used to be stoic and emotionless tough guys in their youths, but now that they've aged they all seem to be the lovable and grumpy grandfather figures. What happened? Is this a good thing or a bad thing? This article would analyze the change in the tough guy, action hero tropes of these actors glory days, and how they've changed to fit their age. |
Published | games Write this topicExamining the Resurgence of Lovecraftian Themes in Video GamesRecently, there has been strong Lovecraftian themes emerging in video games. Games like Bloodborne, and the new Iga-Vania Bloodstained, have shown interest in the topics and more supernatural aspects of Lovecraft's works. |
Published | comics Write this topicA Pre-Analysis of Frank Miller's return to the Dark KnightFrank Miller recently announced that he's begun work on another Dark Knight Returns graphic novel. He's already raised a few flags for readers and activists about the content of graphic novel, including racism, sexism, and class structure. Looking at some of his more recent work, what should readers expect in Frank Miller's anticipated, yet cautiously wary, Dark Knight Returns sequel?
|
Loneliness in Fallout | |
I’m glad I could be that proverbial nail! Thank you for the suggestion. | Dark Souls: What Makes Gamers Endure the Pain? |
It’s interesting that you believe it is a step backwards. Certainly Demon Souls, Dark Souls, and now Bloodborne are their own series, and will lend themselves to be different in some regards, while retaining that From Soft feel. I believe that the variety in content and items is unique to the Souls games, yes, but with Bloodborne it was very clear that From Soft had a very clear vision of what that world was supposed to be. | Dark Souls: What Makes Gamers Endure the Pain? |
Thank you! I love your name, I’m not sure it’s meant as a Kingdom Hearts reference, but I love it anyway! | Dark Souls: What Makes Gamers Endure the Pain? |
You raise a great point. I’ve found more and more movies and games that lend themselves to people who are “tuned in” to a franchise or medium, and they are definitely great, but may suffer from distancing themselves from a larger audience. Games do this more often than not I think; gaming has been around long enough that every game has a certain level of assumption. | Dark Souls: What Makes Gamers Endure the Pain? |
They are definitely great games to play, and even if you don’t think you’re good I think Souls has the perfect structure to help you learn along the way! | Dark Souls: What Makes Gamers Endure the Pain? |
I appreciate the kind feedback. I definitely agree with you. I’ve been trying to convince everyone I know that video games are a new and unique art form, and it’s certainly an uphill battle. I think games like Dark Souls, Journey, and Last of Us really help the discussion. | Dark Souls: What Makes Gamers Endure the Pain? |
It’s definitely addicting. | Dark Souls: What Makes Gamers Endure the Pain? |
One of the most spectacular things about games is the unique way they provide escape for their players. Art always serves this purpose, but gaming has allowed us to do it on a whole new level. What Fallout does is wonderful because it shows us that players are willing to escape to a life that, for all intents and purposes, is significantly worse than their own. What Bethesda is hitting on is a core concept about escapism: escaping to a life worse than one’s own is just as satisfying as escaping to one’s that is better. Both are equally gratifying because we get to feel like gods in one world, and realize that our lives are not so bad in another.
I love fallout and am very excited for 4. Great read!