Contributing writer for The Artifice.
Junior Contributor I
Empathy versus systems in the work of Wes Anderson
Analyse Wes Anderson’s ability to maintain empathy in a highly constructed world of systems and artifice. Investigate the success or lack thereof of film school graduates who mimic Anderson’s style: are they able to replicate his empathy as well as his visual technique? See Simon Baron-Cohen’s E-S theories.
Looking at Guardians of the Galaxy and Deadpool as well as the upcoming Thor: Ragnarok and Spider-Man: Homecoming, the Marvel universe is far goofier than DC. They are, after all, the publisher of Squirrel Girl.
This is an unhelpful comment that adds nothing to the discussion.
Actually, mediums other than film are where DC is seeing more success than Marvel. On TV they have the Flash, Supergirl, and Arrow, as well as having their own successful animated film series.
I think its quite narcissistic and ego-stroking to just go to an abstract art gallery and walk around thinking and feeling whatever comes to mind and whatever you feel like. Why not just go to a bathroom fittings showroom and look at yourself in all the mirrors?
I think the most interesting part about the definitions cited is that they all hinge on ‘intent’. How do we know the intent of a person on the internet enough to label them a troll? Does the alleged troll get to dictate their intent or can a group of people analyse the text and determine intent? If there is manslaughter as murder without intent, is there such thing as trolling without intent? Mantrolling?
I feel that it is much harder to be ‘evil’, or more accurately, selfish, in video games. No matter what RPG I play, I always end up being lawful or good because I feel that it offers the most content and I want to play the most out of a game. I could choose to just kill an innocent NPC but then it will end the quest chain. Consequently, I am ‘good’ for selfish reasons.
In my undergraduate degree I’ve been trying to incorporate analysis of graphic novels into my essays with a great deal of success. I was able to include Grant Morrison’s Arkham Asylum in my essay on Thomas Pynchon’s The Crying Of Lot 49 and even include several panels visually in my conclusion. I’d love to see a graphic novel studies crop up in either the English department or the Art History department just as film studies has arisen in the last few decades.