Contributing writer for The Artifice.
Junior Contributor I
Stories as the Main Focus of the Video Game Industry?
It seems that thought-provoking and emotionally-stirring stories are finally starting to matter in the vicissitudinous video game industry. Games such as The Last of Us and Bioshock Infinite have been lauded for taking new directions in their approach to narration and storytelling. Even more notable examples include Telltale’s Walking Dead, the Stanley Parable, Gone Home and (most famously) Journey, all of which have received critical acclaim from critics and players alike for their strong focus on story and narration. As technology advances and budgets are expanded to include professional storytellers from art, literature, television and cinema, it seems that some in the video game industry is willing to undertake more ambitious and creative projects in regards to how games can tell a heartfelt story. With all this mind, will the video game industry eventually be primarily focused on storytelling and narration?