While playing Uncharted 4, a big concern I've had is how the treasure hunter trope affects the places he visits. At one point in the game, Nate practically demolishes a cathedral and centuries-old architecture to get to a clue – not the full treasure, just a clue. He exits to see hundreds of locals going about their business, unaware that their local monument was just destroyed by a greedy visitor.
What does the genre say about cultural imperialism? What do we do about the first-world explorer venturing to exotic locales to plunder, leaving nothing but rubble in his wake?
I like this idea a lot. Another interesting aspect of these games you might want to tie in is the realization that Nathan Drake is functionally a mass-murderer. It's very strange and almost comical to see his casually mowing down endless security guards and locals with machine guns and cracking jokes all the way through with a complete disregard for human life. He never seems to deal with any of the emotional repercussions of his murders (a common occurrence in shooter games, addressed very powerfully in Spec Ops: The Line). One aspect of the Uncharted games to note is their intensely cinematic nature. They play like action movies, a genre that also largely disregards human life as well, so perhaps that is where this brazen attitude comes from. – Michael9 years ago
This is so interesting. I've yet to play Uncharted 4, but when I do I'll defiantly be keeping this topic in mind. – Lexzie9 years ago
Pre-order bonuses have always been a topic of heavy debate. When the rewards for pre-ordering Deus-Ex: Mankind Divided were announced, there was an uproar. The concept of locking off content until a certain amount of people pre-ordered was certainly appalling, but could this ever happen again? Are there any benefits to the consumer with this system?
Farcry is a game that is known for following a pattern of doing the exact same thing in everyone of its games. Primal was another one of these examples, it was a game where the developers promised more from what gamers had previously experienced but what they buyers seemed to get was a better and bigger map. Analyze and explain what the developers could have done to actually achieve what they promised.
Examine the rise in popularity of hyper critical video game reviewers and whether or not they are simply contributing to public discourse or if they are hurting the medium as a whole by always taking an aggressively antagonistic role in their reviews. Also, if a controversial review leads to more views, does that give the reviewer a higher incentive to always release hyper critical reviews.
Controversy certainly leads to more views. There are plenty of channels that have proven that. The one thing to remember is that while "hyper critical" reviews can be potentially seen as detrimental, a lot of these channels aim for a more comedic approach; they want people to laugh as much as possible. It's very, VERY hard to make people laugh while also being nice. Maybe you could expand on that: do reviewers act more critical in an effort to be funnier and therefore help their channel grow, thus giving games poorer scores than they deserve, potentially damaging the game? Geez, that sentence was a mouthful. tl;dr: Might wanna investigate the motives as to why content creators would be hyper critical. Very interesting topic! – MrMuffin9 years ago
Something to add to this article now would be the Uncharted 4 controversy. – TGoutos9 years ago
I might angle an article from the "backlash of successful marketing" or, less formally, "hipster syndrome". It isn't enough to love games, you have to love the right games, you have to shame others for loving the wrong games, and it's essential that you disparage anything outside of your wheelhouse as lesser, along with their users. Why is it that something is only good if everything else is bad? Do we need to prove that one series/company/format is illegitimate to justify our own indulgences? – PiperCJ9 years ago
It's a recurring trend in games that clearly touch upon very important issues such as racism, religious discrimination, etc. for them to obfuscate their commentary by having humans in general being racist towards an invented race or group, such as in Dragon Age: Origins where humans are racist towards elves. It creates a situation where the writers want to say "Look! Here's racism! Isn't it terrible?", without actually tackling the issue in a helpful or interesting way. Given that games are an interactive medium, where the player has choice, has agency, there is a lot of opportunity for engaging the player in the issue in a way that non-interactive media cannot.
As an example, in Fallout: New Vegas, the player can choose the gender of their character. There is a particularly sexist faction in the game called Caesar's Legion, and if you chose to play as a female character, they react negatively towards you. Even a minor part of their camp is restricted from you on the basis of your gender. I personally found this to be a very powerful way to make a statement about sexism, but things like this are all but unheard of in games. Why is this? How can it be avoided? How do we talk about these issues using the strengths of the medium?
Skyrim, which is made by the same producers as Fallout, is a good place to look at for this. In the game you can choose to be an elf and a group called the Stormcloaks are racist towards elves. The game also takes place in a middle of a civil war in which one side oppresses religious freedom and the other side (the Stormcloaks) is extremely racist. You can choose which side you want to fight for. – LaRose9 years ago
That's a good point. I've played Skyrim (quite a while ago), and I'd forgotten about those aspects. It's a similar situation to Dragon Age really, though in skyrim the there are a good few variations on "stock human" that parallel real-life ethnicity, so that does add more weight. On religion, Bethesda invented the discriminated beliefs, which I think mitigates the effectiveness of any points made (that said, they don't have much of a choice, given it's clearly a very different world). I think Dragon Age: Origins actually did a good job of presenting religion, mainly due to how familiar the ideas are the real world. There were a few points in that game that made me question my own thoughts and beliefs, and that makes me really happy. I want to see more of this in games. Other media don't need to invent a race or religion to talk about discrimination, why should games? Also, I think it's worth pointing out that New Vegas was developed by Obsidian, though it was still published by Bethesda. Obsidian, I would say are better writers than Bethesda, and I've noticed their games tend to have more adventurous writing. I've yet to play a Bethesda-developed game that's in the same league of writing as New Vegas. – Seakibble9 years ago
I completely agree with these points. Because of the immersion aspect of games, there's the potential to tackle real life issues head-on in impactful ways. Also, at least in the version I played, without mods the main character in DA:O can't have dark skin, which is pretty damning when the exploration of race is limited to non-human, fantastic races. I love Dragon Age, and luckily it became more inclusive in later games. F:NV is my favorite Fallout game, and I thought it did a great job tackling misogyny and rape trauma with the depiction of Caesar's Legion. I do get a bit annoyed by "fantasy racism" where the issue of race is only tackled with fictional races, which removes it from real life context because "Oh, it's fantasy! Not real!" It seems like a cushion. This also happens a bit in the Warcraft universe with the enslavement of different races and humans vs. orcs, and there's this weird aspect where the main humans are mostly white and Western European-ish, whereas other real life cultures are depicted by non-humans. – Emily Deibler9 years ago
I never knew skin colour was so restricted in Origins! I'm actually very surprised at that. I guess it's because the player needs to look vaguely like their family for the origin stories, and they didn't think to go down the Fallout 3 route of just changing the family's looks to match the player. It's possible that it didn't occur to them that it was an issue, but Bioware usually have their heads screwed on straight. I've little experience with Warcraft, but I do remember that one race has a Jamaican accent (trolls?). To be honest, while that sort of thing is certainly a result of the world being created mainly by white western people for mainly white western people, on some level there's not much of way around it entirely. Presenting a culture that is original (ie. does not exist in the real world) and exotic without incorporating traits of real world exotic (relative to the creators and the audience) culture. Using accents does seem a tad too overt though, at least to me. – Seakibble9 years ago
It is interesting how this new discrimination is taking over our daily activities - Felsite – Felsite9 years ago
Kudos to you for suggesting a fresh topic. Impressive! I would love to learn about this and I hope someone picks this up. – Munjeera9 years ago
Ubisoft has it's own gaming platform for computer gaming called UPlay. In order to play Ubisoft's games this software is required. Take a look at what Ubisoft is trying to do with this and whether or not it's doing well. Compare it to other software like steam. Is Ubisoft on to something or is it just a pain for players?
There was a massive overhaul to League of Legends' "Rift" after Riot's mid-season patch. Every new patch usually comes with some controversy but this one takes the cake. Players are complaining about "RNG" being added to the game with new random elemental spawning dragons. People feel that changes to the Rift Herald which now gives a twenty minute long buff (which in some cases is essentially the entire game) to one player that cannot be lost during death is unfair. And of course, there's the running saying that any newly released champion is overpowered (which marketing-wise is probably intentional, it gives people incentive to buy the character right away since it will be nerfed later).
Many players have access to the PBE and some youtubers make a living off of releasing the newest PBE content before it hits the game. With so much potential feedback it leaves me wondering how some obviously un-liked and controversial updates come to fruition. Though it need not focus on Riot I think it would be great to see an article focusing on the process of decision making that happens behind the scenes. What is the company structure? I'm sure gamers would like to know how much of their input goes into certain gaming companies' decisions. Perhaps it could even serve to relieve some tension from between the two parties. Are more direct and preemptive quality feedback strategies necessary for any variety of gaming companies; are PBEs enough?
Hatoful Boyfriend is a visual novel with a twist — you are the last human on earth, and you attend a school for gifted birds. The goal in the game: get a bird lover. Hatoful Boyfriend seems, at first, gimmicky. It subverts the typical storyline of dating sims by adding talking birds. However, the game can quickly become emotional, mysterious, and even heart wrenching. Hatoful Boyfriend, with its amusing surface, can introduce the genre of visual novel to those previously unfamiliar with it. It has also set a precedent in the visual novel genre to create stories that expand on and add oddity to the typical high school setting.
First of all... I'm amazed someone is talking about Hatoful Boyfriend. When looked at in the right light it certainly seems to be a critique of dating sims. It would be interesting to look at how it is received... I tend to find it is used as satire amongst the people who have shown me it. I wonder if everyone perceives it that way though. – LondonFog9 years ago