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What Makes a Good Video Game to Film Adaptation?

From Tomb Raider (2001, Angelina Jolie) to Sonic the Movie (2020, Jim Carrey), there have been quite a few games likewise adapted into movies, though to varying degrees of failure or success. Tomb Raider was somewhat considered a flop when it first came out, and it currently has a 5.8 on Imdb: (link) a 20% on Rotten Tomatoes from the critics, and a 47% by audiences: (link) and a 33% on Metacritic: (link) though some consider it underrated: (link) By contrast, the Sonic the Hedgehog movie had a 6.5 on Imdb: (link) a 63% critic rating and a 93% audience rating on Rotten Tomatoes: (link) and a 47% on Metacritic: (link) The success of the Sonic movie garnered it not one, but two sequels.

The topic taker should analyze the trends of adapting a video game to a movie, including the history of it, and what makes so many of the adaptations fail. The topic taker should really dive into what made good video adaptations good and see what trends their analysis reveals. The topic taker may also consider the future of video game to film adaptations and whether they think there will be more successes or failures as well.

To help the topic taker, consider looking into the following films to start forming trends based off their reception via reviews/to start forming the history of video game to film adaptation as they see fit:

Tomb Raider (2018) in order to compare/contrast it with the 2001 film
Sonic the Hedgehog 2
Detective Pikachu
Prince of Persia: Sands of Time
Assassin’s Creed
Doom
Super Mario Bros. (1993)
The Super Mario Bros. the Movie (2023) to contrast with the 1993 adaption

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    Troy: The Lack of Divine Existence in Film

    While Ancient Greek tragedies loved to have divine characters speaking on the stage, modern movies seem to hesitate a lot. In the movie Troy (directed by Wolfgang Petersen and written by David Benioff,) no deity appears on the battlefield despite the exciting descriptions of their fight in Homer’s epic. Similar things happen in other movies based on mythology. For instance, Aphrodite never appears in the Argonaut movies, although she is quite important in the epic.
    What might be the reason for this phenomenon?

    • I think this could be explored with other films of the era in a similar vein. What was the cultural shift that removed divinity from films based on myths and how can it be analysed. – Sunni Ago 22 hours ago
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    17th century poetry - the Metaphysicals

    The Metaphysicals refer to a loose collective of poets such as John Donne, George Herbert, Andrew Marvell, Abraham Cowley, Richard Crashaw and Henry Vaughan, who represent some of the highest achievements of the 17th-century English literature. A most conspicuous feature of their style can be described as using images concrete and tangible, richly appealing to human senses and emotions. The label, “Metaphysical,” was attached to them by later generations. “Metaphysical,” as a style label, refers to the so-called “figures of thought” marked by the use of conceits, witticism and paradoxes. But the term still fails to capture the ‘physical’ side of the Metaphysicals – that is, the corporeality, even fleshiness, in their using concrete images and metaphors on the one hand, and expressing sensational feelings and emotions on the other. How, then, do the ‘physical’ and the ‘metaphysical’ meet in 17th century Renaissance poetry? What makes the Metaphysicals ‘metaphysical’? This topic can be explored either by studies of common characteristics of these poets’ works or by close criticism of individual poets.

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      The Trans Advocacy in Across the Spiderverse

      In "Across the Spiderve," while there may not be a trans character, the presence of a trans advocate is an important aspect to explore. As a writer, it’s crucial to consider the following points when delving into this theme:

      Elevating Trans Advocacy: Highlight the role of the trans advocate in the film and their efforts to promote trans visibility and inclusivity. Explore their motivations, struggles, and achievements, emphasizing their dedication to creating a more accepting society.

      Amplifying Trans Voices: Showcase the trans advocate’s journey of advocacy, including their activism, community engagement, and initiatives aimed at raising awareness and challenging societal norms. Emphasize the impact of their work in creating positive change and fostering dialogue.

      Overcoming Obstacles: Address the challenges faced by the trans advocate, such as resistance, discrimination, and backlash. Illustrate how they navigate these obstacles with resilience, determination, and strategic approaches, inspiring others to join their cause.

      Collaborative Approach: Highlight the importance of collaboration between the trans advocate and other communities, organizations, or allies. Explore how they build alliances, bridge gaps, and promote unity in working towards a more inclusive society.

      Empowering Others: Showcase the trans advocate’s efforts to empower individuals within the trans community and beyond. Illustrate how they provide resources, support networks, and platforms for marginalized voices, fostering a sense of belonging and encouraging others to embrace their authentic selves.

      By exploring these aspects, you can effectively convey the significance of the trans advocate’s role in "Across the Spiderve" and emphasize the power of advocacy in promoting trans visibility and acceptance in society.

      • Can I write about this one? In the article I can explain the trans advocacy and everything else. – Beatrix Kondo 7 months ago
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      • Hey, I'm *really* interested in taking this topic, once I'm finished with one of the ones that I've already grabbed. I was wondering, though, if it would be okay to talk about Gwen's trans coding throughout a lot of the film? I've been thinking about ways to tie this back to the topic of advocacy, and I feel like that could definitely be part of it, especially if I compare Gwen's comic appearance to how it is in the film. As a member of the community, I really value seeing a topic like this on the site. In any case, please let me know what you think! – Siothrún 5 months ago
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      • I think it is a perfect approach 😊 – Beatrix Kondo 5 months ago
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      • Perfect! I am gathering ideas on this and finishing up some edits on my current topic while also finishing up NanoWriMo, so, I should be able to take this topic soon. – Siothrún 4 months ago
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      Primate Representation in Media

      This topic is concerned with the representation of non-human primates, especially great apes, in television, cinema, music, and more. This topic isn’t necessarily concerned with the quantity of primate representation as much as it is the quality; how they are represented in relation to humans, in relation to their endangerment, habitat loss, mistreatment, evolution, intelligence…etc. Some examples of primate media representation one might consider are: The chimp in Jordan Peele’s "Nope," The Planet of the Apes franchise, meme culture…etc.
      Writers in this topic would be exploring how the current attitudes towards our closest taxonomic relatives is embedded either blatantly or within the subtext of modern media, or how these attitudes have changed overtime. In the Planet of the Apes example, one might write about humanity’s ability to share our planet, or even consider sharing our planet, and what qualities of life are required in a species for us to even begin to consider sharing resources. Just about any example will require writers to discuss the prevalence, or the rare absences, of speciesism in our culture.

      • More details for the person who will write this topic would be much appreciated ;) – Beatrix Kondo 1 month ago
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      • Could you clarify what you're looking for the writer to explore? – Sunni Ago 1 month ago
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      • Regarding the Planet of the Apes franchise, one could consider the representation from the 1968 film in comparison to the more modern films as a bit of a possible starting point. – Siothrún 1 month ago
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      Anakin Skywalker vs Darth Vader: Character Development in Reverse

      Many Star Wars fans consider Anakin Skywalker effectively a different character from Darth Vader. However, analyzing Anakin’s character progression from Jedi to Sith can be very interesting, especially depending on viewing order. For fans of the original trilogy, the prequels’ portrayal of Anakin may have been startling. On the other hand, a chronological viewing, especially one that includes the Clone Wars series, may depict a slow but steady character arc for young Skywalker with a tragic but inevitable conclusion.

      Compare and contrast the two characters. What traits of Anakin’s remain in Darth Vader, and how are they portrayed differently? Where do we see traits of Darth Vader peeking through in Anakin during the prequel era? Does this change how we see other heroes and villains, like Luke Skywalker or Kylo Ren, and even characters from other franchises?

      • Regarding the aspects of Luke and Kylo, it might be useful to look at things that used to be canon in Star Wars, but are no longer. What comes to mind is the comic that likely inspired the Ben Solo in the new trilogy. – Siothrún 3 weeks ago
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      A Decade of BTS: Celebrating Achievements, Impact, and Cultural Contributions

      This topic invites writers to reflect on the first decade anniversary of BTS, one of the most influential K-pop groups globally. Explore and celebrate their journey, from debut to global stardom, and analyze the key milestones and achievements that have defined their success. Delve into BTS’s impact on the music industry, cultural landscape, and fandom culture worldwide. Examine their advocacy work, including social and mental health issues, and discuss how BTS has transcended traditional K-pop boundaries. Reflect on their unique approach to music, storytelling, and the use of social media, and explore the ways in which they have redefined the dynamics of fan engagement. Additionally, consider the challenges faced by BTS and how they have navigated the complexities of fame and global influence over the past ten years.

      • I know absolutely nothing about BTS but from my general understanding their success in the last ten years has catalyzed a growing awareness and appreciation for Korean music (even more broadly, Korean culture) in America (and other nations, I'm sure) in a way not too dissimilar to the Beatles era dubbed the British Invasion. I think a comparison of these two influences could be interesting. – Ryan 1 month ago
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      Shifts in YouTube and the Rise of Short Video Media Like TikTok

      Following the departure of the creator of channels The Game Theorists, Film Theorists, Food Theorists, and Style Theorists, MatPat, from YouTube, there has been discussion about the changes of YouTube’s platform and if viewers of the platform are going to see other long-standing YouTubers leave. In MatPat’s goodbye video, he references other YouTubers who have decided to leave the platform and notes that "the platform is changing". We have also seen the trend of short-style videos in the vein of TikTok rise in popularity. The topic taker should address what changes they see taking place, possibly using the host of recent goodbye videos as a jumping off point, for the web-video platforms and analyze what those trends might mean for others looking to get into the content creation space.

      The topic taker is free to include the psychological impact of content creation, especially with the constant stream of short-form videos, has on a person. In addition, the topic taker can compare and contrast the platforms of YouTube and TikTok on multiple levels, such as monetization strategies and algorithms if they wish in order to predict where the trends might be going and indicate what those trends suggest for viewers and creators alike.

      MatPat’s Farwell: (link)

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        Content-Creation vs. Art?

        As we’ve seen in ‘Star Wars’ and, more recently, ‘The Lord of the Rings’, television adaptations are entering an age in which a story and its characters can be explored ad nauseam without the input of the original author/creator (whether the creator died or sold rights, or whether copyright expired). We can conceivably imagine, then, ‘Star Wars’ films coming out years, even decades from now, even though the mind of George Lucas is no longer involved. I guess I have a number of questions:
        What are the pros and cons of such "content-creation" (i.e. franchises maintained by a company — whose primary goal is profit) versus "art" (or, the subjective, personal production of one or a small group of individuals, limited by their time commitments and lifespan). Is there an argument to be made that ‘Star Wars’ should finally be "completed", and left alone like a painting? Or is content the new art, for better or for worse?

        • I feel like the MCU Phase 4 and onward falls victim to this question, and might provide a third aspect to examine as well. – Siothrún 1 month ago
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        Are Superheroes Fantasy or Science Fiction?

        Superhero stories are filled with fantasy tropes: wizards, knights in shining armor, dragons and other monsters, gods of various mythologies, and so on. Meanwhile, many superhero and supervillain origin stories seem like science fiction premises (mutated DNA, aliens, and so on). Most superpowers, even the ones that are supposedly based on science, defy science to the point where they would be indistinguishable from magic in a fantasy setting.
        Consider the characteristics that differentiate the Fantasy Genre from the Science Fiction Genre. Then consider the central characteristics of superhero stories – Marvel, DC Comics, Invincible, pick your favorite – and analyze whether they fall more on one side or the other. If some superheroes belong to one genre and some belong to another, what happens when those superheroes team up with each other?
        What are the implications of which genre superheroes "belong to"? Does this affect the future of superhero stories?

        • I'd consider seeing if superheroes might fall into an in-between category like science fantasy as well. – Siothrún 1 month ago
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        The Future of Story-Driven Cartoons

        Throughout the twenty-first century, there has been an increase in the number of children’s cartoons with complex storylines that unfold over multiple seasons. The episodes of this show format are intended to be viewed in a specific order, so that audience members can fully understand the show’s continuity-driven story. Popular examples of this format include Avatar: The Last Airbender, Steven Universe, and The Owl House.

        The proposed article would discuss the future of story-driven cartoons in light of current industry trends. The writer could discuss factors such as: new technologies (eg. streaming services), broader entertainment trends (eg. mass TV show cancellations, resulting in rushed/unfinished stories), and competing forms of entertainment (eg. children spending increased time watching videos on tablets instead of TV). The article would explore whether story-driven cartoons will continue to rise in popularity or if it will be difficult for this format to thrive in the current animation industry.

        • In the case of Steven Universe, it's probably important to note how awful the airing schedule at CN was. Some of the most major plot developments happened during the "Steven Bombs," which were these airing blocks where a new episode would be aired a day for a week straight. There would be such large gaps between these little events, so it was a bit frustrating to follow – Justinv2552 1 month ago
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        • The Owl House in particular provides an opportunity to further explore what happens when a streaming company (Disney, in this case) cancels a season when there was clearly more that the creator had planned for the story. – Siothrún 1 month ago
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        • I like this topic - as someone who grew up watching Avatar it's been interesting to see this style become more popular! It possibly could also be worthwhile mentioning the impact that anime has had on animators and/or the preferences of kids, as many of the anime targeted at younger audiences have had story-driven structures as well. – AnnieEM 4 weeks ago
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        Happiness, a exploration of Nihilism.

        Happiness is a vampire manga by Shūzō Oshimi. While on the surface it is a supernatural story it delves quite readily into not just other genre conventions such as science fiction body horror and coming of age romance, but examinations on the very concept of humanity, the nature and purpose of suffering and if meaning can ever truly be garnered from horror.

        The protagonist is spared from death on the whim, his friend and his friend’s lover, not to mention her family, are much less fortunate. The protagonist and his love interest are subjected to grotesque trials for 50 years only for them to escape and resolve to live apart from humans, which begs the question, both textually and metatexually, what was the purpose of this?

        • I think the edits I made didn't process which is unfortunate. To clarify, Nihilism in the common understanding, is the belief that nothing in life matters, that nothing is really real. Within the plot of Happiness the Protagonist is subject to trials and tribulations that don't reveal a greater understand of the world to him within his story, his suffering doesn't better or worsen the world around him. Metatextually, the world of Happiness is similar and dissimilar to the real world, there are horrific science experiments done on people throughout human history that never yielded any medical insight. Suffering for the sake of suffering being all that was produce. What purpose does it serve to feature such a dispiriting element to the story when the ending amounts to, the main character being again isolated from humanity with the one who turned him into a vampire? – Sunni Ago 2 years ago
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        • A digestible yet philosophical dissection of Happiness would be an incredible read, especially if one takes the time to draw real world parallels--it is difficult NOT to feel nihilistic in this day and age, and tapping into that very real feeling of listlessness, one that inspired the concept of nihilism in the first place, and connecting it with the narrative of Happiness would underscore the humanity (both conceptually and literally) the series appears to be examining. – alliegardenia 1 year ago
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        Duality in horror, and the ending of Peele's 'US'

        Duality (doppelgangers, alter egos) is a common theme in thriller/horror texts and films. This goes as far (or further) back as the Victorian period (Dracula and Van Helsing as mirror images/Jekyll and Hyde), and continues today (The Nun, Valak and Sister Irene as foils to each other/the twins in Malignant).

        ‘US’ (2019) deals with doppelgangers – every citizen has one, and these ‘Tethered’ counterparts live in dire poverty in the tunnels beneath the city. They are ‘savage’ and ‘monstrous’, unlike their peers who live among us.
        Peele’s film has strong themes of class and social inequality.

        The ending, however, reveals that the protagonist of the film was never one of ‘us’, but in fact a tethered doppelganger who had switched places as a child. Unlike the rest of the Tethered, she speaks and moves fluently, behaving ‘civilised’ as opposed to ‘savage’.

        There is clear commentary in this twist of how the environment and social upbringing of an individual can create a stark contrast in how their identity, behaviour, and habits are formed: The protagonist turned out so different from the rest of the Tethered, only because of the economic and social support she recieved as she was brought up.

        How does this twist impact the themes of duality present in horror and thriller genres? Does it make us reflect differently on the monstrous villains we see in Michael Myers or Dr Hyde? Does it make us reconsider their motivations?
        Dr Jekyll and Mr Hyde/The Unborn, for example, are strongly contextualised by economic and political commentary.

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          Political Revolution and The Act of Reading

          Fahrenheit 451 focuses on the burning of books. In this fictional world, the owners of books and their homes are burnt and book ownership is seen as the root of unhappiness within society. During the period of the Enlightenment, books were a driver of change as new works like Thomas Paine’s Common Sense shaped ideas like liberty for the American public and led to American independence. More people read than did anything else during this period of change and political foundation for Western democracy. How is the act of reading linked to revolution in books like Fahrenheit 451 and what does this tell us about the importance of reading for the modern era?

          • It's not just reading, of course; it's sharing of information. Books are a great way to do that, especially when prying eyes might be listening and subtlety is key. During times of famous revolutions in history, the Internet wasn't a thing; when Fahrenheit 451 was written, the Internet wasn't a thing. Today, in countries where tyrannical governments keep firm control of their citizens, the Internet is restricted just as much as books were in Fahrenheit 451. In countries where the Internet is mostly un-regulated, everyone is making their best effort to sway public opinion in every direction - it may not lead to all-out revolution, but I'm sure one could make an argument for the influence this freedom of information sharing has had on major political events in the past 20 years or so. – noahspud 3 months ago
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          Twelve Days of Christmas: An Analysis

          The Twelve Days of Christmas is one of the best known, and arguably more exhausting and annoying, Christmas songs in existence. It’s so complex and has been around for so long, one might expect it to have vanished from the carol canon decades ago.

          However, the carol lives on, as do the stories and legends behind it, and the projects it has inspired. Origin stories float around social media every year. Perhaps the most popular claims that the carol was a way for Catholics in King James I’s era to express their faith without fear of persecution (the partridge is Jesus Christ, the three French hens are faith, hope, and charity, and so on). Another origin story claims every gift in the carol is a different bird, not just the gifts directly associated with birds (e.g., "five golden rings" refers to ring-necked pheasants).

          Along with this, touching or funny riffs on the carol are found in almost every fandom and subculture (Harry Potter, Redneck 12 Days, 12 Days based around political satire, and more). Hallmark’s expansive list of holiday movies includes no less than two based on the conceit of giving 12 meaningful gifts. Even some of today’s more orthodox church denominations (Catholic, Eastern Orthodox, and others), still treat Christmas as a 12-day affair, ending on the Day of Epiphany.

          Examine how and why the 12 Days of Christmas, song and concept, are so ingrained in our culture even if not everyone celebrates the holiday as such. Pick a few origin stories or 12 Days-inspired projects to analyze. What does this carol and concept mean for us? What is it about the concept that has staying power, even if some people dislike the song? Are some inspired projects better at capturing the spirit of 12 Days than others? What might a literal or figurative "12 Days" look like for secularized culture, and would it make the holidays better or worse? Both? Discuss.

          • The reason why "12 Days of Christmas" is as long and convoluted as it is is that it's an elaborate metaphor. Each verse of the song is meant to represent a different aspect of Christian (especially Catholic) observance. It was written in England during a time when Catholics faced persecution, so in order to teach what made their own faith unique, they had to be sneaky about it--hence why the song never refers to Catholicism directly even as it uses a lot of Catholic imagery. Some of the songs sung on the Jewish holiday of Passover operate in a similar way. – Debs 4 weeks ago
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          The Cultural Impact of Elf on the Shelf

          In 2005, Carol Abersold and her daughter Chanda Bell dreamed up a new Christmas tradition. Parents could purchase one of Santa’s elves, a cute little creature sent to "scout" for Santa and report whether the kids in a certain home had been good. The elf would stay with their chosen family from December 1-25, getting up to creative antics while the kids were asleep every night.

          The combination elf doll and book were an instant smash hit with their target demographic. In almost 20 years since inception, the original white, blue-eyed male elf has received female counterparts, as well as Black and Latino/a counterparts, male and female. Parents of disabled children have bought or handmade accessories like wheelchairs or braces for their dolls. The Elf on the Shelf has its own theme song and has spawned a made-for-TV movie, as well as a 2023 elf-themed baking competition on Food Network.

          However, not everyone wants this elf on their shelf. Every year, parents flock to social media to panic–"It’s almost December 1 and I can’t find the elf/I need an elf!" They commiserate with fellow parents and guardians–"I hate this [darn] elf!" Parents, teachers, and child development experts have excoriated the elf as a "Christmas spy," a tool that encourages extreme behaviorist thinking and doesn’t contribute to concepts of grace, making mistakes and learning from them, or doing well without doing perfectly. In a season where kids are already excited, anxious, and overstimulated, the elf feels like an enemy. Plus, many parents find it "just plain creepy."

          Discuss the pros, cons, and cultural impact of the Elf on the Shelf, as well as any alternatives you know (e.g., Kindness Elves, elves who use their time to make the journey to Bethlehem, elves who celebrate Hanukkah or Diwali). Why do you think culture embraced or rejected the Elf on the Shelf? In what capacity if any was it needed? Do alternatives "work," or do we need better alternatives, if any? Will the phenomenon ever leave us? Choose a couple of these or other questions upon which to expound.

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            Replayability in games: is it really necessary?

            Replayability is a measurement of how much fun a game is to play over and over again – how much new content there will be on each playthrough, how much you can vary your playstyle, how many different endings or paths the different quests/stories have for you to explore each time. It is something it is generally considered good for a game to have, especially in certain genres. Many players want to be able to play their favourite games again and again, but with enough variation that it is never boring.

            However, replayability is something that cannot be (and isn’t) pursued in every game. Many story focused games are not particularly replayable, as their goal is to focus on telling one very good or in-depth story – and to focus on replayability could take away from that. There is also the fact that to make a game very replayable takes a lot of time and effort to code and design all the different playstyles/endings/quests etc. This is time and effort that may be needed elsewhere or would possibly be better spent polishing the main game. Not everyone plays again and again after all, so is it really so crucial to ensure that every single playthrough is entirely unique?

            This article would delve into the concept of replayability, exploring whether it is truly important for games to be infinitely replayable or more important to create a good experience the first time round.

            • Very nice! As a longtime player, may I particularly suggest Hogwarts Mystery for examination? The developers added a replay option within the last year or so, so that players could change their houses or relive certain moments if they wanted. The downside though, is that replay kicks you all the way back to first year, and you lose access to anything you've won or purchased. It's a conundrum for sure. – Stephanie M. 3 months ago
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            • A very interesting topic! Although I don’t think every game has to be replayable, replayability is certainly a feature unique to the game as a storytelling media. If there is only one possible storyline, novels, anime, or film allows the producers to polish the story even better because those media have a better control on the pace of the stories than games. However, Baldur’s Gate and Elden Ring cannot be easily transformed into other media, because they have various possible ending. That is something only possible with games. – AlisaN 2 months ago
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            • Cool point, I've found that replayability has a bit of a personal edge for me. Replaying games at different stages of life is way more of an experience than any new game plus content or add-on. – jsmilo 2 months ago
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            Newspeak, 1984, and Big Brother

            Orwell’s 1984 ends with an in depth record of Newspeak, the language imposed upon citizens by the novel’s fascist government.
            Examples are:
            1) ‘renaming’ words (such as ‘concentration camp’ being changed to ‘joycamp’)
            This is interesting to analyse in light of the social theories which speak of how language constructs reality – if we refer to a concentration camp as a ‘joycamp’ for long enough, does that change the way we think of it? (eg. The Sapir-Whorf hypothesis which suggests that the structure of language shapes the speaker’s worldview or cognition/ Wittgenstein’s famous ‘the limits of my language mean the limits of my world’/etc)

            2) reconstructing words to make them ‘noun centric’, such as eliminating the words ‘cut’/’cutting’/etc, and making them ‘knifing’/’knifed’ and so on.
            Not only does this reduce the number of words we have at our disposal, it also limits the flexibility of language. To give a basic example, ‘cutting edge’ is an adjective that highlights the word succeeding it – ‘knifing edge’ instead places the focus on the knife. In due time, it is likely that ‘cutting edge’ as a concept itself may become obsolete in the absence of the word ‘cut’.
            These ideas are relevant in most linguistic analysis, but there may be scope to analyse them in the light of current corporate and social structures. For instance,
            – ‘Sending a message’ is a phrase that has largely given way to ‘inboxing’ or ‘DM’ing. Does this restrict the way we think of communication at large? Is there a potential future where written communication becomes unthinkable without monopolies such as Meta intermediaries? What of ‘Googling’ or ‘Xeroxing’ (instead of ‘looking for information’ or ‘making a photocopy’)?

            – Do the words corporates use modify our understanding of social structures? When Facebook switches the name for a user’s personal page from ‘profile’ to ‘timeline’, do we think of the personal page as less static and virtual, more a tangible piece of our lives?

            – Censorship in both mass media and private social media. Instagram and Google by default blur out posts containing certain words and images (‘Safe Search’) – there is little regulation as to what these words/images must be. Is the possibility that by routinely hiding these terms and visuals, the user’s reality is reconstructed to erase certain perspectives and realities?

            • Thanks! Edited for clarity and given a specific thesis and some examples. – Janhabi Mukherjee 3 months ago
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            • This is a really interesting topic! The complex linguistic concepts you note are ones that are not so readily and commonly explored in pieces that I have read about 1984, and I think they could make for a very fruitful article. This is just a bit more of a general question about where you see or intend these concepts to be rooted: is 1984 a lens through which you think your potential thesis should be explored, or was it just a springboard for more generalized questions? Either would still make for a great analysis! I was just wondering what role 1984 is meant to play in such analysis. – mmclaughlin102 3 months ago
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            • Thanks! I honestly think either approach could be taken dependiong on what the author wanted to focus upon. I was thinking of it as more of a springboard (beginning with the 1984 dictionary and taking up questions of language, reality and social structures) initially. But usingit as a lens to focus on more specific examples or instances (eg. how do 1984's lingustic concepts play out in situations like the current multiple antitrust lawsuits against Google) could also be a fruitful analysis. – Janhabi Mukherjee 3 months ago
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            On the character and continuity of Superman

            Analyze the variation versions of some of the mediums’ most popular characters and the narrative through lines (canon events) that define the character despite the other notable shifts between the character’s developments.

            A good example of this is the contrast between Communist Superman in Red Son vs. Criminal Ultraman in Justice Lords vs. Tyrant Superman in Injustice vs. All-Star Superman va Mainline Superman.

            What makes the character the character when a comic’s multiverse can extend infinitely? What traits define the character in relationship to their world and their readers?
            What makes a Superman a Superman?
            Strictly within DC of course, no pastiches such as Homelander and Omni-Man.
            What is the distilled version of Superman and what does it mean when the character becomes alienated from that "ideal" ?

            • Topics like this are a little too broad. Pick one character, like Superman, and some particular aspect for writers to discuss. Provide some questions for writers to answer. – noahspud 7 months ago
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            • I love this topic, Sunni. I might even undertake writing it. – Nyxion 5 months ago
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            • You mention specific comics here which give a potential writer somewhere to start, do you have anything you would like to add about how particular writers have portrayed Superman? – Elpis1988 4 months ago
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            The Representation of Sexuality in Manga

            Japanese manga in particular has cultivated a global fanbase while pushing creative boundaries regarding representation. Pioneers like Takemiya Keiko and Yamaguchi Ryoko crafted yuri narratives in the 1970s that tenderly portrayed girl-girl affection, cultivating an early queered fandom. Meanwhile, boys’ love genres like shonen and yaoi emerged independently, generating unprecedented gay male visibility. Works like Junjo Romantica continue building international audiences by frankly engaging queer themes formerly taboo.

            It would prove illuminating to analyze narrative and stylistic choices within such genres, tracing artistic evolutions alongside shifting sociopolitical climates. For instance, one could investigate changing visual vocabularies surrounding gender non-conformity and transitions in works like Wandering Son or My Brother’s Husband (Satonaka, 2015; Kizu, 2019). How do illustrations of intersectional identity negotiate complex subjectivities in sensitive yet nuanced ways?

            Considering cross-cultural reception and fandom practices could reveal much about globalizing queerness. Platforms like Tumblr incubated vibrant transnational online communities thriving on manga appropriations and translations. Exploring community formations through this digital lens may untangle dynamics of inclusion, gatekeeping and cultural exchange that broaden representation’s reach.

            Manga provides a rich unconventional text through which to interrogate identity categories’ fluidity. I hope unpacking its stylised disruptions alongside real-world activist campaigns against increasing intolerance proves a thought-provoking avenue for collaborative study.