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Screen Queens: The Influence of Golden Age Actresses

Audrey Hepburn, Julie Andrews, Vivien Leigh, Marilyn Monroe, and several other actresses are legends in Hollywood history. Although most are now deceased, these women have made indelible marks on their genres and the film industry as a whole. Most of these "screen queens" are in fact so iconic, one mention of certain films they starred in brings that actress to mind. Some have played roles so well, their names are inextricably linked with their characters, to the point that some viewers believe no one else could ever fill that actress’ shoes.

Compare and contrast 2-3 of these "screen queens," or others you might think of. What did they bring to iconic roles that arguably, no one else could? What did their presence do for Hollywood history, and what changes did they precipitate? Can any of today’s actresses hope to live up to these women, and are there in fact "modern" versions of them today? If yes, do the modern actresses do their forerunners justice?

    1

    2000s Anime and its Theme of Justice

    The 2000s had quite a few anime that dealt with what it means to "become" justice, in a sense. Fate Stay Night has a protagonist who tries to fight for his sense of justice. Claymore examines the topic in a more brutal way that also deals with what it means to be human, and, of course, Death Note and Code Geass: Lelouch of the Rebellion both examine what would happen if their protagonists were given a means to end the wrongs of the world in which they live, only to pay a price for it later.

    The topic taker should examine each of the anime listed, if possible, and compare and contrast how each anime dealt with the theme of justice it wanted to convey. How did each anime handle the toll it took on its protagonist? What could be gleaned from the outcomes of the individual anime surrounding what it means to be a savior figure, even if that ideology is subjective?

    Furthermore, the topic taker should delve into whether or not the sense of justice being displayed is entirely subjective to the protagonist of the anime, or if it tackles the idea of objective justice and the toll that takes on groups as opposed to the individual. The topic taker can include other anime that they feel may fit this idea, so long as it was released between 2000-2009, as there seemed to be a trend with anime around that time that shared a certain thematic work and aesthetic which is to be examined in this topic specifically. In this regard, the topic taker could also deepen the topic by looking into what was going on in Japan and/or the world in general at the time to see if current events or recent history evoked the theme of justice being culturally relevant to its viewers. The topic taker may also include, briefly, how anime from the 2000s with this theme of justice may have influenced other anime to re-examine the themes later on, such as with 2012’s Psycho-Pass or more current day anime.

      1

      Has Achieving a Platinum Trophy or Equivalent in Games Become too Time Consuming?

      Most games, since the rise of the PS3 and Xbox 360, have introduced some kind of trophy system that marks completion progress. Some trophies or achievements provide some challenge, while, depending on the age of the game and if multiplayer is involved, some trophies are nearly impossible to obtain. In more current generation consoles, particularly if a game is known to be difficult, like Dark Souls, or long, like the Persona franchise, there is usually a tedious nature to obtaining that coveted platinum trophy or other mark of completion. However, especially in older games that received a remaster or port from a time when there were no trophies or achievements to mark progress, a lot of the added in trophies can become a little ridiculous and suck the fun out of the game until you have that one flawless run.

      The topic taker should examine whether or not platinuming or otherwise achieving a maximum achievement score has become too tedious for players, given the example above. Clearly, completing any game to that level is a matter of choice, so that aspect should also be touched on. In addition, the topic taker should consider whether or not achieving such feats adds or detracts from the fun of gaming, if it may add too much bloat to the game, and, as the title suggests, if it forces a causal gamer to feel more like a let’s player or streamer at the end of the day.

      For resources to start with, the topic taker should consider the list of achievements for platinuming or reaching the most achievements with a variety of games, some remasters or ports that did not have trophies or achievements when they were released, such as the Kingdom Hearts 1.5 and 2.5 releases, as well as more modern games, such as Assassin’s Creed: Valhalla where the trophy/achievement system is innate to the product, for example, focusing particularly on any trophies or achievements that seem to not make much sense in the list, or clearly have a lot of players complaining about the difficulty to achieve the trophy or achievement–likely resulting in a low trophy or achievement percentage–that bars them from 100% completion.

      Using these starting points, the topic taker could then jump into the phenomena of completing a game and what it means at a societal, within gaming communities, and/or psychological level and then from there determine if completing games for the reward is worth the time put into it or not.

        3

        The Rise of Fast Fiction and its Effect on the Publishing Industry

        With the growing popularity of platforms like TikTok, micro-communities like BookTok are influencing the reading/publishing industry. A recent example of this is Rebecca Yarros’ ‘Fourth Wing’ which released in April 2023. The sequel to this, Iron Flame, was released in November 2023. This is an unusually short time line for traditionally published work and has lead to some quality issues. A vast amount of readers have reported issues with quality in terms of printing (i.e. whole chapters missing, headers missing, etc) but also in terms of writing (lack of editing or depth in plot).

        Is the publishing industry changing? Is it attempting to mimic the quick release model of indie authors in order to exploit the market and make more money?

        • Effect, not affect. – T. Palomino 5 months ago
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        • Cool topic! I've noticed this in genres I read a lot as well. Since you bring up quality issues, perhaps the article could go into ways of solving these issues without "fast fiction" becoming as difficult to break into as traditional book publishing? As in, maybe the standards need to be tightened or watched more closely, but that looks different than how you'd monitor or tighten standards for a traditional novel. – Stephanie M. 5 months ago
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        • I saw a tik Tok referencing this same idea and the effect that it is having on the publishing industry as well. Books are being produced more quickly than ever and overflowing the market. This practice is also more prevalent in certain genres. The concern is that instead of making new, meaningful contributions to literature (not that every book has to be serious or educational), popular tropes are being replicated for the wrong reasons. Instead of recognizing that the first author wrote the trope well, these ideas are being reproduced multiple times at a lesser quality. – AmyKryvenchuk 4 months ago
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        • Although I'm not a reader of internet literature myself, I've noticed that internet authors who self-publish novels by instalments have attracted large readerships. The chapters appear online periodically and have many followers. This reflects the changing landscape of reading and writing practices under the influence of technology. However, one can also say this is nothing new. Weren't many of the great novels in the 19th and 20th centuries originally published in newspapers by instalments also, chapter by chapter? In this sense, this could be seen as a revival of an old fashion. It would be interesting to do a comparative study. – Lydia Gore-Jones 2 weeks ago
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        2

        A Perspective on Banned Books in America versus Other Countries

        Recently, a lot of books have been making it onto the infamous banned books list in America, due to containing such themes as "strong female leader" in the case of Wizard of Oz, "racism", especially with children’s books that tend to point to the systemic nature of racism in America, and of course, "sexuality and gender" that basically gets slapped on anything that even remotely hints at an LGBTQ relationship or gender expression outside of the cisgender spectrum. Most of these entries to the ever-growing ban list seem to be coming from conservative areas. It might be good to take a small sample of the banned book list from the past 2 years or so and see how it would compare to, say a European banned books list, if the idea of a banned books list isn’t something that is wholly limited to America in the first place, and see if there are any overlapping topics between the lists to see what trends might exist cross-culturally.

        If this cross-examination is not possible, the topic taker could instead talk about whether or not book bans should exist, and the reasons why they do, and could choose to take a few selections from the banned books list and make an argument as to whether or not the themes presented in the literature truly merit a spot on a banned books list.

        Banned Books list for America: (link)

        • I think for this to be good analysis of cultural differences it should look at time frames as well. 90s America vs 90s China for example. Or a myriad of differing ideologies within the nations and have they remained the same or evolved as times have changed. – Sunni Ago 2 months ago
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        • I think this is a very interesting topic! I think it would be fascinating to research if book bans come from liberals as well. The comparison could be what each side of the spectrum is trying to ban. Also, I think your second paragraph could be an interesting focus. – shoafhannah 4 weeks ago
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        2

        What Makes a Good Video Game to Film Adaptation?

        From Tomb Raider (2001, Angelina Jolie) to Sonic the Movie (2020, Jim Carrey), there have been quite a few games likewise adapted into movies, though to varying degrees of failure or success. Tomb Raider was somewhat considered a flop when it first came out, and it currently has a 5.8 on Imdb: (link) a 20% on Rotten Tomatoes from the critics, and a 47% by audiences: (link) and a 33% on Metacritic: (link) though some consider it underrated: (link) By contrast, the Sonic the Hedgehog movie had a 6.5 on Imdb: (link) a 63% critic rating and a 93% audience rating on Rotten Tomatoes: (link) and a 47% on Metacritic: (link) The success of the Sonic movie garnered it not one, but two sequels.

        The topic taker should analyze the trends of adapting a video game to a movie, including the history of it, and what makes so many of the adaptations fail. The topic taker should really dive into what made good video adaptations good and see what trends their analysis reveals. The topic taker may also consider the future of video game to film adaptations and whether they think there will be more successes or failures as well.

        To help the topic taker, consider looking into the following films to start forming trends based off their reception via reviews/to start forming the history of video game to film adaptation as they see fit:

        Tomb Raider (2018) in order to compare/contrast it with the 2001 film
        Sonic the Hedgehog 2
        Detective Pikachu
        Prince of Persia: Sands of Time
        Assassin’s Creed
        Doom
        Super Mario Bros. (1993)
        The Super Mario Bros. the Movie (2023) to contrast with the 1993 adaption

        • This is a really interesting topic and one that is very relevant. I've heard from a variety of different articles/sites that video games adaptations are popular in Hollywood right now. – Sean Gadus 2 months ago
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        1

        Troy: The Lack of Divine Existence in Film

        While Ancient Greek tragedies loved to have divine characters speaking on the stage, modern movies seem to hesitate a lot. In the movie Troy (directed by Wolfgang Petersen and written by David Benioff,) no deity appears on the battlefield despite the exciting descriptions of their fight in Homer’s epic. Similar things happen in other movies based on mythology. For instance, Aphrodite never appears in the Argonaut movies, although she is quite important in the epic.
        What might be the reason for this phenomenon?

        • I think this could be explored with other films of the era in a similar vein. What was the cultural shift that removed divinity from films based on myths and how can it be analysed. – Sunni Ago 2 months ago
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        2

        17th century poetry - the Metaphysicals

        The Metaphysicals refer to a loose collective of poets such as John Donne, George Herbert, Andrew Marvell, Abraham Cowley, Richard Crashaw and Henry Vaughan, who represent some of the highest achievements of the 17th-century English literature. A most conspicuous feature of their style can be described as using images concrete and tangible, richly appealing to human senses and emotions. The label, “Metaphysical,” was attached to them by later generations. “Metaphysical,” as a style label, refers to the so-called “figures of thought” marked by the use of conceits, witticism and paradoxes. But the term still fails to capture the ‘physical’ side of the Metaphysicals – that is, the corporeality, even fleshiness, in their using concrete images and metaphors on the one hand, and expressing sensational feelings and emotions on the other. How, then, do the ‘physical’ and the ‘metaphysical’ meet in 17th century Renaissance poetry? What makes the Metaphysicals ‘metaphysical’? This topic can be explored either by studies of common characteristics of these poets’ works or by close criticism of individual poets.

          Film

          Top Gun: Combat on the Screen and the Reality of a High-Stakes Dogfight
          Top Gun: Combat on the Screen and the Reality of a High-Stakes Dogfight
          Kill Bill’s Enduring Impact — Two Decades of Echoing Retribution
          Mean Girls — 20 Years of Sass, Pink, and Cultural Rule
          Godzilla: Japan’s Journey and Relations with the World in Recent Films

          TV

          Bad Boys: Dark, Dangerous, Disturbing… and Delicious
          Bad Boys: Dark, Dangerous, Disturbing… and Delicious
          Mystic Pop-Up Bar: Unearthing This Underrated Gem
          How Andor Uses Audio to Explore Oppression and Rebellion
          From Mythology to the MCU: Egyptian and Norse

          Animation

          Spider-Man: The Trans Advocacy
          Spider-Man: The Trans Advocacy
          Superman vs. The Elite: What is Justice?
          Villains of the Shrek Universe: From Nursery Rhymes to the Grim Reaper
          Laika and the Power of Eyes: A Soul’s Quest for Self-Possession

          Anime

          The Ick: Anime Tropes that Repel Viewers
          The Ick: Anime Tropes that Repel Viewers
          Male-Female Friendships in Anime: Can We Really Be Just Friends?
          Demon Slayer — The Silent Oppression of Nezuko
          Hallyu & Anime: A More Than Welcome Ongoing Love Story

          Manga

          One-Punch Man’s Saitama: The Alienation of a Hero
          One-Punch Man’s Saitama: The Alienation of a Hero
          Vagabond: Beautiful Lessons in Takehiko Inoue’s Manga
          Exploring the impact of social medias through Helter Skelter and Black Mirror’s Nosedive
          Berserk, Sisyphus, and The Indomitable Human Spirit

          Comics

          Marvel Ruins: An Exercise in Cynicism
          Marvel Ruins: An Exercise in Cynicism
          Superman, Alienation, and Evil
          Why Don’t Superheroes Change the World?
          Continuity and Connectivity in Comic Book Movies

          Literature

          And Then There Were None: Agatha Christie and Her Deconstruction of the Mystery Genre
          And Then There Were None: Agatha Christie and Her Deconstruction of the Mystery Genre
          Returning Gravitas to American Girl
          1984: What Does it Tell us About The Purpose of Life?
          Classic Literature’s “Infinity Girls”

          Arts

          The Creative Industries in Bangladesh: The Case of Coke Studio Bangla’s “Deora”
          The Creative Industries in Bangladesh: The Case of Coke Studio Bangla’s “Deora”
          Japan: Art, Eroticism, and Religion
          Why Should We Separate Real Art From NFTs of the Bored Ape Yacht Club Type?
          Tehching Hsieh: The Experience of Time and Duration in Performance Art

          Writing

          Is the Pen Mightier Than the Keyboard?
          Is the Pen Mightier Than the Keyboard?
          Whump And Its Role Outside of Fandom
          Movement and Location: A Brief Comment on Meaning in the Literary Experience
          Writing About Place