I am an English Major at Montclair State University pursuing a career in writing. I am currently writing a graphic novel, and also spend a lot of time playing video games.
Junior Contributor I
The Ethics Behind Downloadable Content in Videogames. When Should We Draw the Line on Excessive Pricing?
With recent game releases such as "Starwars Battlefront," a lot of gamers are frustrated with the lack of content on the base, $60 game, with most content locked away behind an additional $50 price tag. While some DLC can add a lot to a game, such as extra story missions in the "Borderlands" series or new playable characters in "Super Smash Bros. for Wii U and 3DS," other DLC feels like the developers are just showing their inner greed (ex. downloadable content that is almost crucial to understanding the game’s full story.) Explore the ethical issues when developers, almost intentionally, leave games unfinished and devoid of content. When does DLC become less of a "reward" for players looking for more content and more of a quick, money-making business scheme?