Contributing writer for The Artifice.
Junior Contributor II
Bloodlines: Horror and the FamilyThe family unit has been at he heart of both salvation and destruction in recent horror films. Analyze some recent horror movies revolving around questions of family (familial curses in Hereditary, family-making in It) and discuss how the family unit can be a source of both fear and strength in these films
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Critical Role and the Improvised StoryAnalyse how the wildly popular Critical Role series shows storytelling in action. How does a story so heavily dependent on improvisation remain emotionally impactful and coherent? Is there one author in the DM, or a multiplicity? How does the role of chance inherent to DnD change the narrative process?
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Artificial Intelligence and The Robotic Red Herring | |
Something that I think is understated is the amount of empathy developed by Dungeons and Dragons. As people fall into the characters they inhabit and engage with I’ve noticed surprisingly genuine emotional connections form between players, their creations, and each other. | Dungeons & Dragons: An Educational RPG |
The strange thing in the case of Arya is that she seems to be exempt from the consequences of revenge. Every other character that seeks out revenge is implicated in the cycle of violence that revenge begins and begets – Robb’s revenge leads to his death at the hands of the Freys who themselves are seeking revenge against him, Danerys’ journey to avenge her family causes her most loyal friends to turn against her as she becomes numb to the violence requires to continue it, etc. But Arya just succeeds. Training and debatable “plot armour” aside, every act of vengeance only benefits her, bringing her closer to home, to family, to safety rather than away from it. | Revenge in A Song of Ice and Fire and Game of Thrones |
I can’t decide if recent science fiction has left me too technologically nihilistic, but at this point sentient AI and its ramifications feel like an inevitability