JustinMoir

Contributing writer for The Artifice.

Junior Contributor II

  • Sharp-Eyed Citizen
  • ?
  • Articles
    1
  • Featured
    1
  • Comments
    3
  • Ext. Comments
    3
  • Processed
    2
  • Revisions
    2
  • Topics
    2
  • Topics Taken
    1
  • Notes
    2
  • Topics Proc.
    2
  • Topics Rev.
    0
  • Points
    191
  • Rank
    X
  • Score
    86

    Latest Articles

    Latest Topics

    3

    Bloodlines: Horror and the Family

    The family unit has been at he heart of both salvation and destruction in recent horror films. Analyze some recent horror movies revolving around questions of family (familial curses in Hereditary, family-making in It) and discuss how the family unit can be a source of both fear and strength in these films

    • This is a really intriguing topic and can lead to various areas of discussion both from the psychological and physical dimensions of horror that can surround questions involving ones family. I think it would be awesome to also consider how family can also be a means to exploring the haunting of one's individual psyche and identity and their subsequent growth. – ajaymanuel 4 years ago
      0
    2

    Critical Role and the Improvised Story

    Analyse how the wildly popular Critical Role series shows storytelling in action. How does a story so heavily dependent on improvisation remain emotionally impactful and coherent? Is there one author in the DM, or a multiplicity? How does the role of chance inherent to DnD change the narrative process?

    • Possibly a look at how a reader is made to engage with some texts, such as ergodic texts (https://www.articleworld.org/index.php/Ergodic_literature). Compare with how the DM's audience of players must engage with and shape the world they play in? – liamjblackley 5 years ago
      1

    Sorry, no tides are available. Please update the filter.

    Latest Comments

    I can’t decide if recent science fiction has left me too technologically nihilistic, but at this point sentient AI and its ramifications feel like an inevitability

    Artificial Intelligence and The Robotic Red Herring

    Something that I think is understated is the amount of empathy developed by Dungeons and Dragons. As people fall into the characters they inhabit and engage with I’ve noticed surprisingly genuine emotional connections form between players, their creations, and each other.

    Dungeons & Dragons: An Educational RPG

    The strange thing in the case of Arya is that she seems to be exempt from the consequences of revenge. Every other character that seeks out revenge is implicated in the cycle of violence that revenge begins and begets – Robb’s revenge leads to his death at the hands of the Freys who themselves are seeking revenge against him, Danerys’ journey to avenge her family causes her most loyal friends to turn against her as she becomes numb to the violence requires to continue it, etc. But Arya just succeeds. Training and debatable “plot armour” aside, every act of vengeance only benefits her, bringing her closer to home, to family, to safety rather than away from it.

    Revenge in A Song of Ice and Fire and Game of Thrones