M.A student in Communications, Media and Film. B.A in Women's and Gender Studies. Talking about, and studying, video games.
Junior Contributor II
Games and Rising Costs
I’d like to see a discussion on the rising costs of games and the resulting considerations that are being made re: industry trends, such as where the resources are going, and what that means for creativity, innovation, etc.
Also what this means for the on-going discourse re: content vs costs. How much content justifies the cost of the Day One pricetag? Developers are pushing a notion that many hours in an open world will equal more bang for your buck, and so we’ve seen on-going debate about quality vs. quantity while more and more games are being made in accordance with the "more hours = worth it" mentality. What of those of us who don’t have the hours in a week to sink into a game? Do we get left behind?