Contributing writer for The Artifice.
Junior Contributor I
What truly makes a Horror Game scary?
What makes a horror game scary exactly? Is it the gameplay, story, atmosphere, music or a combination of all the above or a mixture of one or the other? Personally I believe it is a combination of all the above. The gameplay and atmosphere should play off each other. For example the first 3 Resident Evil games captured a level of horror that they have not been able to recapture until RE7. The static camera angles combined with the tank controls and the horrific things you encounter in the Spencer Mansion all play into each other. The sheer fact that you can easily mess up your movement and be killed if you panic and do not stay calm and navigate around the obstacles that are the enemies was a great formula for horror.
Combine that with the ink ribbon system and the limited ammo and healing items and you feel like you are unwelcome in the mansion. This isn’t a place you should be in, and whether or whether not you survive is all up to you. The music and story; while campy, all aid in the creation of a horror filled environment that create waves of unease and terror as you try to stay alive and solve the mystery of what exactly happened there and try to get out as quickly as possible.